So, I’ve been thinking about this game a lot lately. I’m pretty excited with what the game promises to be. But even though their is currently no plan to add pvp to the game. I would still like to discuss how pvp could be included post launch.
Firstly. Let’s talk about pvp’s relation to toxicity. It’s true that games that boast open world pvp will often see gankers and griefers and ppl who just generally like to talk smack. Which will usually become server wide drama and will increase the level of toxicity.
My thoughts have been expressed on this and show in your post.
Another fun pvp type that could be added is castle sieges (base sieges) type pvp like Archeage or Lineage 2, but where the pvp is still not open world, but limited to a specific zone. In this zone, there could still be enemy AI spawning and invading and players could still go out and do thumping, but instead of everyone contributing to build bases, there would be specific areas designated for guild bases where there are large and dense concentrations of resources. Initially, these bases could be heavily fortified enemy AI bases that would require a large guild with great coordination to successfully siege and conquer it to claim that resource rich land as their own. Then the guild would have to build their own base and defences by spending their guild resources. Capturing a base would be no easy task and would also require the attacking guild to invest resources in siege equipment.. maybe giants siege mechs or large artillery tanks. Also, a guild wishing to attack another guilds base would have to meet certain requirements. For example, they cannot attack another guild’s base if they already own a base of their own. ( 1 base per guild only). Perhaps all guilds who want to attack a certain base would have to participate in a silent auction to bid for the right to siege the base. Then, the guild who wins the silent auction would be able to partake into the siege battle on siege night and attempt to claim the base for themselves.
On siege night, once a week, I imagine something like Archeage would be great where there could be a large area around the base that becomes phased or Instanced to the participating attackers and defenders and perhaps the siege would have a limited number of attackers and defenders 50 vs 50. Ect. So really large guilds would potentially have to select who gets to participate. There could also be a system in place where small guilds can use players from allied guilds to fill their ranks. These bases if held by a guild would produce significant amounts of resources for the guild.
This was attempted and failed in FF, I think it was around 1.4-1.5 though the generation could be off a bit.
Another good possibility would be a siege system similar to ESO or GW2 where the map is littered with pre-built small base camps to massive fortifications which players can continuously attack and defend. There could be several pvp campaigns that players can choose from, each campaign lasting anywhere between 1 to 4 weeks and requiring players to pledge their allegiance to 1 of 2 NPC factions (similar to FFXIV) for the duration of that pvp campaign. Capturing or defending forts would grant resources for players as rewards and while there would be 2 player factions fighting against each other, there would also be the enemy AI faction acting as the 3rd faction , which would also conquer bases from the 2 warring player factions. (Kinda Like Aion). These bases could get defences upgrades which would require players to do special thumping runs to gather a specific resource used to power base defences and upgrade the base. These thumpers could be destroyed and resources could get stolen by the opposite faction.
This is basically the same as the previous method just by a different developer...
The whole point of participating in these pvp campaigns could be simply another way to gain resources, gain reputation with the NPC factions which could unlock convenience perks and cosmetic omniframe components which are specific to each faction.
This is basically what the entire game is about, as pve. Do you just want more; or is the need to "think" you are being better than/ being beaten by someone better than... ?
Anyways, these are just some ideas I wanted to throw out there on how I think pvp could work in EMBER, without making the game toxic and while allowing players who don’t enjoy pvp to simply never have to experience it, while still being fun and potentially competitive for players who love a good pvp game. Removing the ability to speak with other factions in the pvp zone and making the enemy names invisible are 2 great ways to have pvp while significantly reducing the toxicity and smack talk that can sometimes get out of hand.
What do you guys think?
I do applaud your efforts, and I really do hope the best for your endeavours to bring some type of PVP to Em8er. Consider it being a "No reward" title only system and you may have more luck.
You could always close your eyes.
That's toxic too.
I'd like to see PvP in a different way. Have the ability to spawn in as some of the lower level Kaiju. You wouldn't be able to mine resources, or anything. Just attack other people, knowing you're most likely going to die pretty fast.
@Rocket
You'd like to gatecrash someone else's PVE experience as the enemy? How about, no.
But let's humor you for a minute.
A Firefall style dueling system would be cool. Maybe some 2v2, 3v3, 4v4 as well. Nothing structured. Just some frag.
Yeah, gatecrashing someone else's PVE... not unless that person could turn around in PVE and end your entire gaming for the day, unless the level of kaiju he is intending to be spawned as is something like the carb spider Aranha that would slowly eat AFK players in FF that could also be killed with one hit.
As for the FF style open world dueling, I could go for that, even with possibility of it being player party vs player party with the 2 - 5 vs 2-5 with all willing combatants. I would like to see that though have the caveat that while in those duels participants fire has NO effect on surrounding PVE environment but the PVE environment may interfere with the participants. IE.. if a Tsi-hu spawns, you can't damage it until your battle is complete but it can kill you still.
@Darsh ; Cash shop consumables to spawn additional npc kaiju of various levels.... I like that specific part of your suggestion, as long as they are npc.\
@DinsdaleP13 ; Checkout this thread before becoming to much more.... aggressive on the PVP thing please.
https://forums.em8er.com/threads/very-skeptical.1118/#post-33061
Being combative about PVP content is not helpful to what Darsh is trying to do here I believe.
Cheers all,