Loved this weapon a lot. It was very versatile as a sniper weapon and felt very satisfying to use (that noise it has). The only reason I haven't suggested it myself is because the weapon came with a lot of balancing issues because of its versatility. People would always mod it to adjust charge rate in ways that made the dps peak and often led to broken gameplay, especially against bosses. The devs, if they include this gun, would need to find a near-perfect charge-to-damage equation that encouraged both patience and haste with the gun. Since you didn't include a video, here's some gameplay with the gun. Gun is pretty simple: you scope in, weapon begins charging to a point. The charge rifle can be fired at any point in the charging process and it will do damage correlating to its charge value. So a shot with no charge does minimum damage, a shot with max charge does the most possible damage. This makes the weapon useful against both squishy targets and big ones because doing less damage allows a faster rate of fire but the option of slower firing does the most damage. I'm not sure if I'm correct but the equation for charge-> damage was exponential; the most dps resulted from when a shot was nearly charged up but not completely. (Start at 1:23 or so) (Do note how amazing that sound is) Some versions of the charge rifle allow the weapon to charge while hip-firing, which made the weapon useful for non-sniping purposes (especially when it came to the raptors ult). Earlier versions of the rifle restrict charging to scope-only, which I think is the better choice (So hipfiring just shoots a minimum-damage round) . If charging is allowed out-of-scope the weapon becomes useful at every single range against every single type of target because of the charging variable. My vote is to keep charging limited to scope.