this was a battleframe i "made" for FF, but i think that it would be a fun build to play in ember...what do you think?
THE SHINOBI / Space Manipulation Frame
-Weapon: Relocator Rifle > the Relocator Rifle works in a similar way to the Shock Rail (the rest is classified Accord Research Material and a higher Clearence Level Required to access database).
-Primary Fire: fires a "Anchor shot" tagging an enemy or friendly model
-Secondary Fire: fires a "Relocator shot" relocating tagged targets, like Chosen off a cliff, or downed teammates to a safer area for reviving
-Ability 1: -Dimension Door- creates a shimering-vertical-oval-door at the point where The Shinobi is standing, and a second identical portal up to X meters away. Anything passing through the portal...in both directions...instantly travel from point A to B, that includes bullets, throwables (like grenades/multiturrets), and weapons like the Tesla rifle (in the case that the range of the portal is 50m the Tesla would have an effective range of 75m +/-)
-Ability 2: -Wraithform- The Shinobi slips "into a ghost-like state" in which it can pass through verticall solid objects, like walls or enemies. if at the end of the duration of this ability the player is inside a solid object the player is automatically treated as if "having commited suicide". also, while in Wraithform state, The Shinobi recieves no damage from Physycal attacks, and half damage from energy attacks (treat poison/ice as a physycall attack for that purpose, while fire is treated as energy)
-Ability 3: -Create Solid Object- The Shinobi creates "a piece of terrain" at a point a few meters in fron of him/her, and that can even be in mid-air...after having been created (if created in mid-air, the object fall to the ground, and stay there...or on the unfortunate enemy underneath, causing massive damage but also instantly shattering), the object will block line of sight, and provide cover as aplicable. in this fassion, the created object has a set ammount of HP, and can be broken by repeated damage beeing inflicted to it.
-HKM: -Blink- upon activating this HKM, The Shinobi "enters into a state of extremly fast movement". the HKM works like this...for the duration of this hkm, The Shinobi "travels/teleports a set ammount of meters each second". if the direction of the travel/teleport is chosen with movement keys the movement is horizontal, while holding the key that is used for jumpjets + any movement key will result in diagonal, or even vertical movement. there are some restrictions to this movement however. the pilot may not pass through solid objects of any kind, and "bumping into such an object", both living and non-living/organic and inorganic will result in the pilot stoping short and in contact with the object.
Using Wraithform at the same time as activating Blink allows the pilot to pass through living/organic objects, but the safety protocols built into the Blink HKM take precedence and the pilot is unable to pass through non-living/inorganic objects while Blinking