What's better than running into battle on foot? Flying into battle on an aircraft!
What's better than flying into battle on an aircraft? Dropping into the battle from SPACE!
With that general mindset and the idea that the gatestriders would likely be doing lots of regular transportation to and from orbit I designed the following. A dropship that is built with two modes. One for vertical entry and escape of the planets atmosphere. And a second one for more horizontal surface flight and for better visibility while moving cargo, sort of like a flying crane.
On the bottom of this thing you can stick varying types of pods, in this video I show the omniframe pod, a small internal space for four frames and pilots to safely enter a planets atmosphere in before being deployed.
Another one could carry a THMPR, and another one I liked the idea of is a modified frame pod that when the doors opens has turrets come out. Like four massive racks of missiles turrets. Just unloads on everything bellow it in a massive pile of explosions and fire before running dry and then rocketing back up into space. Also thought up a large cradle system of supports so you could have three of these things hooked above a droppable mining base that will slow it down on the final part of it's orbital drop before letting it go at the very end to fall and land on it's own legs.
Oh well, the practicality of this design is a bit low, but it was in interesting idea I had and wanted to do something with the whole two modes lander/dropship that I styled after my heavy frame. Also liked the idea of the whole rotating cockpit so they are protected on atmospheric entry, but then have this giant see through floor to look at what's bellow them when they are on the surface.
You'll also notice smaller things like the perdition turret, additional walking animations for sides and backwards, amiable gun, and the other odd bit. Noticed the frames left top engine plate was skinned to the top right ones bone, so redid that but until I reimport the entire set of animations and then the mesh with the new binding the newer walk animations will have it moving oddly like that.
EDIT:
What's better than flying into battle on an aircraft? Dropping into the battle from SPACE!
With that general mindset and the idea that the gatestriders would likely be doing lots of regular transportation to and from orbit I designed the following. A dropship that is built with two modes. One for vertical entry and escape of the planets atmosphere. And a second one for more horizontal surface flight and for better visibility while moving cargo, sort of like a flying crane.
On the bottom of this thing you can stick varying types of pods, in this video I show the omniframe pod, a small internal space for four frames and pilots to safely enter a planets atmosphere in before being deployed.
Another one could carry a THMPR, and another one I liked the idea of is a modified frame pod that when the doors opens has turrets come out. Like four massive racks of missiles turrets. Just unloads on everything bellow it in a massive pile of explosions and fire before running dry and then rocketing back up into space. Also thought up a large cradle system of supports so you could have three of these things hooked above a droppable mining base that will slow it down on the final part of it's orbital drop before letting it go at the very end to fall and land on it's own legs.
Oh well, the practicality of this design is a bit low, but it was in interesting idea I had and wanted to do something with the whole two modes lander/dropship that I styled after my heavy frame. Also liked the idea of the whole rotating cockpit so they are protected on atmospheric entry, but then have this giant see through floor to look at what's bellow them when they are on the surface.
You'll also notice smaller things like the perdition turret, additional walking animations for sides and backwards, amiable gun, and the other odd bit. Noticed the frames left top engine plate was skinned to the top right ones bone, so redid that but until I reimport the entire set of animations and then the mesh with the new binding the newer walk animations will have it moving oddly like that.
EDIT:
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