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  1. NightStroke

    Health, Armor, and Shields (and damage types)

    Id really have a system like this that affects gameplay beyond simple stats and variable multipliers based on what type of damage is done. That doesn't result in fun, it just adds thought and work to an encounter that still works the same way. It's arbitrary and doesn't force the player to adapt...
  2. NightStroke

    Add More Illuminated Parts/Reactor Lights to the Omnimek(Art Edit Included)

    I originally put this in the hard-driver omnimek art update, decided to put it here for more visibility: "My only wish with the omniframe is that there are more lights/glowing parts added to the frame. Something firefall did well was combine bulk with reactor lights, something that looked...
  3. NightStroke

    In the 1st playable mockup, what should the default loadout be?

    In ember you shoot something at another thing. Doesn't make Ember the same game as Duck Hunt.
  4. NightStroke

    An alternative to mining

    Once the game is able to create more bosses and mob varieties, there should definetly be a crafting item called "bait". You would throw down the bait which attracts mobs for as long as it hasn't been eaten/consumed. Every mini-boss would be associated with a certain type of mob and the bait...
  5. NightStroke

    In the 1st playable mockup, what should the default loadout be?

    Assuming you could login. It is a different product and you have to sell the fun aspects of Firefall with the new aspects Ember brings. In firefall, the thumper encounter is simply a mini-defense mission, where waves of enemies try to destroy an object. In ember, the THMPR encounter begins as a...
  6. NightStroke

    Omniframe Hard Driver Mode - NEW art

    My only wish with the omniframe is that there are more lights/glowing parts added to the frame. Something firefall did well was combine bulk with reactor lights, something that looked absolutely gorgeous during the dark nights. Watch this video: The contrast that the lights bring is absolutely...
  7. NightStroke

    Joke Commands - with a chance of Absolute Shitstorm

    I can't tell if this post is a joke or not >.>
  8. NightStroke

    In the 1st playable mockup, what should the default loadout be?

    Don't worry, it's just some benign speculation :P
  9. NightStroke

    In the 1st playable mockup, what should the default loadout be?

    Pick 1 weapon(primary fire and alt-fire), 3 abilities; If these four items were the only loadout options in the first playable mockup, what should they be? Remember that the gameplay in the mockup has to look unique and fun to grab the attention of potential kickstarter funders. My loadout...
  10. NightStroke

    Rationale behind Weaknesses/Resistances to Damage Types?

    Makes sense. I guess my issue with it comes from the fact that my favorite abilities and weapons(play style) have to get rotated out to be more effective against certain enemies. If we get a mod based system, hopefully there is a way to change damage type such that I can continue using play...
  11. NightStroke

    Rationale behind Weaknesses/Resistances to Damage Types?

    This is mostly a reaction to stuff I have been hearing come up in comments on threads around here. People repeatedly suggest the idea of a damage system similar to Warframe, where there are certain types of health and damage types that are better or worse against those health types. (E.g. Fire...
  12. NightStroke

    PvP......

    I think a basic system would simply be a "switch" players voluntarily choose to go into another server with a squad of players, and you and your team do pve content with other pvp teams.(this relies on high value resources getting consumed whenever someone successfully thumps them). Leave that...
  13. NightStroke

    PvP......

    I think that for the sake of maintaining direction and the size of the Dev team, we shouldn't do pvp right now. Trust me, I loved firefall's BP but the game needs to maintain focus and OWPvP should be a goal when and if this game is successful
  14. NightStroke

    Omniframe Hard Driver Mode - NEW art

    Yeah I think it'd get way too busy as a base model if you added a backpack. I was just suggesting it as a future cosmetic option that we could buy :3. I don't know about anyone else, but Firefall's art style got me into drawing/3D skills. I made a recon battleframe concept with MSPaint first...
  15. NightStroke

    Omniframe Hard Driver Mode - NEW art

    Looks good! Just throwing this out there, but the design of assault/dread backpacks were really cool and I hope that we can have the visual options for something similar on our omnimeks (I like the combination of bulk and lighting) Made a quick example, spiced up the glowy parts a bit.
  16. NightStroke

    Bosses

    I have a boss concept: Kraken Visually: There is a normal-sized bipedal-form Tsihu with special colors to indicate how special he is. His forearms disappear into those purple portals. He floats in mid-air surrounded by a shield. Surrounding him are 5 giant portals(one above/behind him, 2 on...
  17. NightStroke

    What Biome would you like the first map to be?

    With an atmosphere affected by both cold and heat, expect thunder, storms, and other inclement weather. Want to know what I want to see? In the night sky, it would be incredibly cool to see visuals like this rather than just simply a moon and stars.
  18. NightStroke

    One Weapon, Many Mods

    It's hard to draw the distinction between gunplay and stats. I believe that every weapon, no matter what the gunplay is like, has the same opportunity for statistical variation as any other gun. If I start with a smg, no level of modification will turn it into the fuel thrower gunplay wise, even...
  19. NightStroke

    One Weapon, Many Mods

    I would go quote by quote but I'm on a phone, so sorry for the structure of this response. In regards to your point about the visuals, the fact that the design is limited to the minimum shape and holding position of the base rifle doesn't allow for immense visual diversity. I don't want my fuel...
  20. NightStroke

    One Weapon, Many Mods

    My issue with this is that it doesn't allow for extremely unique weapons with complicated but passive mechanics as well as limitation to a single base model for all different weapons. How would alt-fires work? Would you need another customization slot to choose the alt-fire? With an assault...