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  1. MattHunX

    What got me interested in FF

    Well, I've been told her voice-actress contacted you guys about doing more voice-over work and since the teaser for EM-8ER already had her voice, she should most definitely return and in the same capacity. As an operator/navigator. If not, then just a mission-provider. A lot.
  2. MattHunX

    Weapon Idea and Sketch: The Mag-Harpoon, a Mobility weapon for Snipers/Archers

    It reminds me a bit of Kinessa' sniper rifle from Paladins. The way it extends to have a longer barrel. And it looks like it uses mag-accelerated ammo, like a railgun. I'm not sure if they could work the swinging from anchor point to anchor point mechanic in. Grappling to a single location, as...
  3. MattHunX

    What got me interested in FF

    - Sci-fi setting - Good enough graphics - Vertical freedom, gliding, jump-jetting, positioning - NOT WoW-type/you-hit-me-I-hit-you combat, but actual reflex-based mechanics - customization was good enough - resources and currency accumulation seemed steep, but was actually fair, F2P -...
  4. MattHunX

    Video-game(s) you're playing.

    Playing SHADOW WARRIOR 2. Liked the first game. Funny. Nice graphics and combat. Smooth movement. Surprised my rig can run it without hiccups.
  5. MattHunX

    Heavy Ideas

    Oh, you don't have to be close (if you're a sniper), you just have to absorb incoming fire. Incoming sniper fire, too. Also, you can absorb the blast from closer enemies, get some altitude, switch to rifle-mode and blast a few charged-up rounds at enemies farther away or the larger one...
  6. MattHunX

    Heavy Ideas

    To take the idea of a forearm-shield that transforms into a forearm-mounted weapon (e.g.: Shock-Rail-type weapon) even further. The shield doesn't have to be physical, but energy-based, allowing for modification to the size and angle of protection. Also, with further/different modification, the...
  7. MattHunX

    Melee combat

    But, by passive-blocking do you mean that I wouldn't actively have to hold it up for it to actually block? Then, what's the point of even having it one me. It's not a shield, then. It's just a piece our armor, which would (and should) only passively block, when a certain part of our frame was...
  8. MattHunX

    Melee combat

    Yes, but because of their size, they couldn't possibly block your Frame's effectively, only a small part of it and it probably couldn't pack enough extra punch to be effective past human-sized opponents.
  9. MattHunX

    Monetization, Player Popuation, and Instancing

    I know I always say that the developers should take ideas from other games that work and roll them all into one, but, in the case of MMOs, especially WoW-clones and those Star Wars games, EM-8ER should not look to those. They are the very games EM-8ER should break away from, in every way. They...
  10. MattHunX

    Melee combat

    BTW I'm that way, too. Never use the kind of shields that require me to actively block, one I'd have to hold up. Nope. My combat-style is always the same. Agility and speed. Dodge, slice and dice.
  11. MattHunX

    Melee combat

    Fuck, I didn't get a notification for my name being mentioned and I totally missed the post, I'm sorry! Totally love your 3D-rendering! Thank you so much! :) I simply put up different iteration for different sword-types, but yeah, pretty much satisfied with just an energy-blade like the above...
  12. MattHunX

    Heavy Ideas

    What? No...exploding shields? Really? You got a fewer?
  13. MattHunX

    Heavy Ideas

    I've already brought up some shield ideas, and I was thinking about a particular strategy with them, taken from one of the units in Red Alert 3, that had riot shields and shotguns. What they'd do, is they could bring up their shields, close the distance to their target, while being battered and...
  14. MattHunX

    Video-game(s) you're playing.

    I think I've just deleted Fallout 4, a couple of weeks ago. Stopped playing months before that, though. Suffers from the same thing Bethesda's Elder Scrolls Oblivion and Skyrim and FO3/NV do. They're way to ambitious and fall not even short, but far from achieving it. They want to pack so much...
  15. MattHunX

    Video-game(s) you're playing.

    "nerfed" her ultimate. They didn't, actually. I've they did the opposite of what people were suggestion. If Skye was broken and unbalanced before, she's even worse now. Her ult bomb does 3000k damage, so it kills everyone, plus it has a radius that is inescapable unless you can find cover (and...
  16. MattHunX

    Video-game(s) you're playing.

    Yeah, I never use those silly little items during matches, ever. They further unbalance an already unbalanced game. I'm almost completely had it with the game. Most of the characters, with only a handful of exceptions, are OP with just their weapons, and for many of them, their abilities are...
  17. MattHunX

    Handguns?

    Well, if they want to put in several different vehicle-types that we hope into, besides our frame, it will be interesting to see how they'll handle the process and how will it look and feel (control-wise, too) when we're on foot. I've already written suggestions for what the player could do...
  18. MattHunX

    Anybody playing Osiris New Dawn?

    Is it less boring than No Man's Sky?
  19. MattHunX

    Naming Characters in game and other quirks

    Interestingly, a few of the names suggested in the alien-naming contests could work very well for other creatures or objects in the game-world. But, yeah. Separate first and last names. Not that important, though.
  20. MattHunX

    Video-game(s) you're playing.

    That ultimate bomb of her is way OP, though. It's radius, anyway. And I think I saw comments criticizing the developers for doing the opposite of what the community wanted, after what the feedback on it was, that it needed nerf-ing in every way.