I know tank classes and command classes are not super popular in shooters but I like to believe that somewhere somehow someone who played CoH Masterminds is looking at this post and just say 'Thats the one.'
1) Heavy Frame
2) Primary Commander* / Defense
3) Heavy Reactor: Meaty defines heft.
4) Ability 1: "Bulwark" Ability 2: "Reinforcements"
Bulwark is a call down where thick heavy plates are called in and dropped at your location or are delivered nearby where your frame will then 'equip' this extra armor sacrificing its already limited mobility for impressive defensive capabilities.
Reinforcements; This is where my fantasy of a commander type are actualized This calls in Friendly AI that generally follow you around and will attempt to do its best to protect you or attack enemies. Might make it so you can call in a squad of infantry a set of tanks or a light mech. Options here are whatever you think is fair.
5) Shoulder Mount: Auto-Turret/Command Module
Auto Turret is self explanatory just a turret that takes pot shots at enemies or is a defense system that shoots down missiles near you but the command module is tied to reinforcements and would allow an additional call in or command points allow you to pick and choose what you want in a call down.
Imagine that a single light infantry unit is 1 command point and you might have 10-12 Command Points in total, so you could decide to have a squad of 10 light soldiers with you or a tank costs 3+, or a heavy mech costing 6-10 so this allows you the player to choose what forces you bring in. Would be cool to have a drop ship or drop pods hot drop them onto you.
6) Primary: Melee Hammer Secondary: Mini-Gun or some form of MG.
7) Name: Field Marshal/Living Fortress/Commander
Appearance: Thick combat frame or a moving fortress the field marshal is designed for holding the front line or securing a local field its shield may be significantly larger than other frames much like a tower shield.
Feel and Actions: The Field Marshal is a rolling fortress that will take time to get anywhere its mobility options allow it to 'keep up' at a reasonable pace but when things get heated it will bulk up hunker down and like a bunker that refuses to consider any option other than 'melee' or 'danger close' This frame will more often than not be tied to the ground and offer itself as a living wall.
It will be heavily dependent on the frames around it for dealing with ranged enemies. If you are ever in a situation where you need to retreat the best case is that your soldiers/drones/AI will throw themselves at whatever it is that taking you down so you can get close enough to defiantly slam your hammer against it.
1) Heavy Frame
2) Primary Commander* / Defense
3) Heavy Reactor: Meaty defines heft.
4) Ability 1: "Bulwark" Ability 2: "Reinforcements"
Bulwark is a call down where thick heavy plates are called in and dropped at your location or are delivered nearby where your frame will then 'equip' this extra armor sacrificing its already limited mobility for impressive defensive capabilities.
Reinforcements; This is where my fantasy of a commander type are actualized This calls in Friendly AI that generally follow you around and will attempt to do its best to protect you or attack enemies. Might make it so you can call in a squad of infantry a set of tanks or a light mech. Options here are whatever you think is fair.
5) Shoulder Mount: Auto-Turret/Command Module
Auto Turret is self explanatory just a turret that takes pot shots at enemies or is a defense system that shoots down missiles near you but the command module is tied to reinforcements and would allow an additional call in or command points allow you to pick and choose what you want in a call down.
Imagine that a single light infantry unit is 1 command point and you might have 10-12 Command Points in total, so you could decide to have a squad of 10 light soldiers with you or a tank costs 3+, or a heavy mech costing 6-10 so this allows you the player to choose what forces you bring in. Would be cool to have a drop ship or drop pods hot drop them onto you.
6) Primary: Melee Hammer Secondary: Mini-Gun or some form of MG.
7) Name: Field Marshal/Living Fortress/Commander
Appearance: Thick combat frame or a moving fortress the field marshal is designed for holding the front line or securing a local field its shield may be significantly larger than other frames much like a tower shield.
Feel and Actions: The Field Marshal is a rolling fortress that will take time to get anywhere its mobility options allow it to 'keep up' at a reasonable pace but when things get heated it will bulk up hunker down and like a bunker that refuses to consider any option other than 'melee' or 'danger close' This frame will more often than not be tied to the ground and offer itself as a living wall.
It will be heavily dependent on the frames around it for dealing with ranged enemies. If you are ever in a situation where you need to retreat the best case is that your soldiers/drones/AI will throw themselves at whatever it is that taking you down so you can get close enough to defiantly slam your hammer against it.
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