EAT YOUR DAMN VEDGIES!!!!!
The constraint and power allocation system from (OB) Firefall was awesome and a streamlined and more ui friendly version implemented in Ember i would definitely appreciate. Craft smart, not purple.
A lot of the complaints imo came from the 1000 shades of resources, that you had to recraft your gear instead of repair it and at the end when it was breakage on usage not just breakage on death. I think if those issues would have been addressed less people would have complained about it.
But there will probably always those who don't like it and those who don't mind. Whether it's necessary for a satisfying gameloop we can debate till the end of forums, idk, that's a though one. I do see the stick and carrot use of it.
Immediately not being able to use your gear after a world tier drops seems kind of extreme to me though, not being able to repair it and players not making IG money, etc from the resources not dropping makes more sense to me.
The constraint and power allocation system from (OB) Firefall was awesome and a streamlined and more ui friendly version implemented in Ember i would definitely appreciate. Craft smart, not purple.
A lot of the complaints imo came from the 1000 shades of resources, that you had to recraft your gear instead of repair it and at the end when it was breakage on usage not just breakage on death. I think if those issues would have been addressed less people would have complained about it.
But there will probably always those who don't like it and those who don't mind. Whether it's necessary for a satisfying gameloop we can debate till the end of forums, idk, that's a though one. I do see the stick and carrot use of it.
Immediately not being able to use your gear after a world tier drops seems kind of extreme to me though, not being able to repair it and players not making IG money, etc from the resources not dropping makes more sense to me.