Some suggestions:

VRK9

Active Member
Sep 15, 2017
75
131
33
Portugal
#21
I asked in the discord and want to ear more opinions:
How many "AI's" will we have in the game with the player?
Will every thmpr and every OP-AI have a different AI?
Does that mean that in battle we will have 3 AI's with the pilot (thmpr+op-ai+pet) at the same time?
Will that won't be too much AI in our minds at the same time?
What if OP-AI could pilot thmpr as if they were OP-AI omniframes? In this way we only have to deal with the 1 OP-AI and 1 living pet at the same time, or we could equip the same or another OP-AI to a robotic pet.
 

Pandagnome

Kaiju Slayer
Happy Kaiju
Jul 27, 2016
4,543
5,561
113
Island of Tofu
#22
What if A.I could be priortised by which order they were put in
e.g. 1 is higher priority then goes down.

1- OP-A.I
2- thumpr
3- pet

If the op-A.I pilot thumpr as VRK9 mention it could be more smarter but you would lose information op-A.I gives to you since it is not in the mek. Would this mean it could turn into more of a battle type thumpr with op-A.I.

Could this then integrate the pet to the thumpr or the mek?

What could happen if the Kaiju somehow captured your beloved thumpr buddy with the A.I's inside could it turn thumpr against you :O

how would the effectiveness of the A.I's be in a team of other A.I's do they compliment the other A.I's if you are in a team so if you play along side each other the A.I's learn to recognize the friendly A.i's in the team.

Could this build a reputation for the A.I's meaning they would be better at their tasks could be defending, attacking or patrolling etc etc

What if the app could have things like stat sheets and stuff you can share with other people or save for later? This would help people who like to play together but can't always find time to meet up. It could also be used in a way to play a game without the other person(s) needing to be there. It could use a basic sever to store key information along with a calculator and have things like an RNG dice roll on it (just in case you don't trust each other to tell the truth about your rolled at home).

Like how when I was growing up, in the days before the internet was a big thing, I played games like chess with people by mail. We would just mail each other key info about the moves we made and moved things around on our own boards at home based on that. Going by the speed of the mail some games could take months to end. But it give you a lot of time to think about you next move between waiting for the letters, which in terms of tactical games, like chess, made them much harder than normal.
This could be like a virtual Em8er tabletop that co-exist in the Em8er game that lets you control available npc's constructed or purchased with ingame currency etc.

You can access the game through the app or ingame rolling a virtual dice say you have certain amount of moves and gain bonus moves by completing dailies or certain objectives.

The app/game could let you see your npc that you control as a little toy figure e.g if it was a Engineer it would have a small trooper with a wrench.

Lets say notification came on the app/game saying Alert minor damages on the outer perimeter BEEP BEEP BEEP BEEP and you see little glowing dots where the damages are.

Then you can roll dice to fix those lets say you fixed a few but the others where too big and you have used your goes perhaps your friends can help fix the other damages hmm

When we use this app would this be built into the game so you could do this ingame?
If you wanted to get the app separately for other devices that could be done too?

Would we be able to have pvp skirmish training like in C&C but this would be with a dice and for fun you can unlock things the more you play ingame giving you better options when using the app.

unlock special skins for npc's and collect new additions to your units from encountering/studying
to creating them with bp + resources or building your bio lab to create.

The app could be like a pda unit on the pilot ingame that could then be seen on the screen and close up when you do not use it.
 

VRK9

Active Member
Sep 15, 2017
75
131
33
Portugal
#23
How about living ships, omniframes, weapons... like in some other games and anime?

Those could be an interesting way to play the game in a different way, like probably we could have to feed them with resources and make them to level up with battle exp to make them stronger.
 
Likes: Omnires

Omnires

Forerunner
Aug 14, 2016
606
925
93
#24
How about living ships, omniframes, weapons... like in some other games and anime?

Those could be an interesting way to play the game in a different way, like probably we could have to feed them with resources and make them to level up with battle exp to make them stronger.
I still remember watching t.v. when I was kid and looking at The Twilight Zone or some other show like it. I remember in episode there was guy with a living gun attached to his arm. The gun acted like a symbiote as it would do anything to protect it's host. Because the gun was linked to things like his blood stream it would passively gather things out of his blood to make bullets with. This by itself didn't do anything to host other than make them eat a lit more than they normally would as the gun would pull things like iron out of their blood. I always thought that was a cool idea, not only because it was a living weapon but because the writers put some real thought into how a living gun would make ammo for itself. If it can get the host to eat foods with a lot of metals and other things in it than it can make more bullets that way.
 

VRK9

Active Member
Sep 15, 2017
75
131
33
Portugal
#25
How about a living G-Suit just to take care of us?
I don't know if the game will have some kind of "leveling system" where more you play and more battle exp (and/or other activities exp) you get, more "skills" we could unlock, like some kind of passives to give us some boosts and/or unlocks certain things...
 

Wyntyr

Firstclaimer
Jul 26, 2016
3,512
7,384
113
Florida
#26
...I don't know if the game will have some kind of "leveling system" where more you play and more battle exp (and/or other activities exp) you get, more "skills" we could unlock, like some kind of passives to give us some boosts and/or unlocks certain things...
Currently no levels/XP/skills. Three Omni-Frames (light, medium, heavy) and all the abilities/weapons the team can get into the game will be our playground (other than killin the sheet outta the Shifters). With that said...their will be a World Tier system that rises and falls based on how much of the planet/playable area has been terraformed and gear will have tiers as well. Basically if you're running around in current GT that matches the WT you're good to craft/repair said gear...but...if the WT drops then said gear becomes uncraftable/irreparable until the WT is brought back up. FYI gear doesn't go away, just becomes less effective as it loses durability. It's an interesting mechanic as it will allow for previously low tier gear to remain relevant during those low WT's as you may swap back to that gear since your high tier gear can't be repaired. Hopefully this info helps (and if i got it about right...lol). :)
 
Likes: Mahdi