I think it's perfectly reasonable to expect people to pay something just to play the game. I also think it's just as reasonable to expect people who continue to play it to pay more.
However, subscriptions are not the way to go about this. When you're paying a subscription you are made to feel you have to play as much as possible, in order to get your money's worth. You are also pushed into paying for several months at a time, in order to get a discount, instead of being able to pay for just the time you want to be playing.
I think that having a cost for expansions would be fair, so long as they were made free after a certain time, or a certain number of sales.
A big issue that's seen when talking about charging for games is entitlement. Players need to realise that the game is going to need money, or it is not going to exist. They can call it pay to win all they want, they can complain about being locked out of parts of the game, or having to wait or grind to get what other players already have because they paid. Just because the game is less pleasant if you do not contribute anything, does not make that wrong. You do not pay, you are not entitled. If you then go on to act like an entitled brat, then quite frankly, you can go to hell.
So without expansions, and other than with expansions, how do you make sure that players who play for longer end up paying more? Well you start with what long term players are more likely to need, like character slots and inventory space, or the ability to learn more than a couple of trade skills (or you get a 'space' to fill with skills so you can initially choose between learning lots at a low level, or a couple at a high level).
However, subscriptions are not the way to go about this. When you're paying a subscription you are made to feel you have to play as much as possible, in order to get your money's worth. You are also pushed into paying for several months at a time, in order to get a discount, instead of being able to pay for just the time you want to be playing.
I think that having a cost for expansions would be fair, so long as they were made free after a certain time, or a certain number of sales.
A big issue that's seen when talking about charging for games is entitlement. Players need to realise that the game is going to need money, or it is not going to exist. They can call it pay to win all they want, they can complain about being locked out of parts of the game, or having to wait or grind to get what other players already have because they paid. Just because the game is less pleasant if you do not contribute anything, does not make that wrong. You do not pay, you are not entitled. If you then go on to act like an entitled brat, then quite frankly, you can go to hell.
So without expansions, and other than with expansions, how do you make sure that players who play for longer end up paying more? Well you start with what long term players are more likely to need, like character slots and inventory space, or the ability to learn more than a couple of trade skills (or you get a 'space' to fill with skills so you can initially choose between learning lots at a low level, or a couple at a high level).
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