The one thing I didnt mind about permanent equipment damage was the fact that you did everything in your power to NOT die, like, ever. The later stages of Firefall basically meant almost nothing when you died.
I guess I have a soft spot for death meaning something as I started my online gaming with Everquest back when Luclin launched and dying back then, in that game often meant contacting your friends/guild to help you recover your possessions which very much gave a sense of urgency to surviving and/or networking.
I guess I have a soft spot for death meaning something as I started my online gaming with Everquest back when Luclin launched and dying back then, in that game often meant contacting your friends/guild to help you recover your possessions which very much gave a sense of urgency to surviving and/or networking.
If I remember correctly, didnt the Epic gear have no item decay? I remember my Purpes not decaying when I died which made it all the more necessary to craft those items and get the mats needed to craft them. Blues can come and go but the Prupes remained until you got a better one. That is the system I would like to see again.
Item decay gave you a REASON to survive not just die run back and do it again. Although I do like Cadbane's approach as well. Crating repair parts for your weapon could work as well. Still gives need for Crafting and allows for you to keep your weapon, unless you go careless and let it get broken