Hello there folks.
I think it is very important to remember that Ember is a spiritual successor to Mark Kerns original vision of firefall.
While he will listen to feedback, consider our ideas, and take what he feels properly fits in, Ember will ultimately be the game he has wanted to make for over a decade. This is his singular vision. I want to stress that point: Ember is his singular vision.
During the time of firefalls development Mark made many concessions to other parts of the development team. Some of the features in the game, even during his time there, do not fit into his vision of what the game was meant to be. Let us not mistake firefall at any given timeframe as some clear expression of what he was after.
With Ember we are looking at a limited budget and a limited development team. There is no real room for heavy reworks or leadership indecision. That was very detrimental to firefalls development with that heavy budget and large team, it would be practically suicide for this smaller team and small budget.
With that in mind it would be best if we would all look to his explanations of what he is after, as opposed to what we personally might feel was most important to any version of firefall or what we personally perceive to be the meaning of a word like "Sandbox".
While there are many things still undecided about exactly how Ember will work, there are some core design goals already laid out. Many of which can be read here on the indeagogo site. Those are the core tenants. While I would never go so far as to say anything is "set in stone", I will say that those design directives are very unlikely to change. It is him describing his vision. He has every intention of following it through to completion this time. So please let us not spend time trying to get him to change his mind. Let us not argue over whether X or Y feature should be in the game when he has already stated whether or not it will be in the game.
Looking forward, I implore all of you to spend your time and energy bringing up ideas that can either refine or be added to what he has already laid out. In truth I think many of the concerns expressed in threads like these will be laid to rest once you see how the systems interact with each other. So guys, instead of trying to change his vision to match any of our particular tastes, I ask that we embrace his vision for what it is. Personally I think this vision will be pretty freaking sweet.
I think it is very important to remember that Ember is a spiritual successor to Mark Kerns original vision of firefall.
While he will listen to feedback, consider our ideas, and take what he feels properly fits in, Ember will ultimately be the game he has wanted to make for over a decade. This is his singular vision. I want to stress that point: Ember is his singular vision.
During the time of firefalls development Mark made many concessions to other parts of the development team. Some of the features in the game, even during his time there, do not fit into his vision of what the game was meant to be. Let us not mistake firefall at any given timeframe as some clear expression of what he was after.
With Ember we are looking at a limited budget and a limited development team. There is no real room for heavy reworks or leadership indecision. That was very detrimental to firefalls development with that heavy budget and large team, it would be practically suicide for this smaller team and small budget.
With that in mind it would be best if we would all look to his explanations of what he is after, as opposed to what we personally might feel was most important to any version of firefall or what we personally perceive to be the meaning of a word like "Sandbox".
While there are many things still undecided about exactly how Ember will work, there are some core design goals already laid out. Many of which can be read here on the indeagogo site. Those are the core tenants. While I would never go so far as to say anything is "set in stone", I will say that those design directives are very unlikely to change. It is him describing his vision. He has every intention of following it through to completion this time. So please let us not spend time trying to get him to change his mind. Let us not argue over whether X or Y feature should be in the game when he has already stated whether or not it will be in the game.
Looking forward, I implore all of you to spend your time and energy bringing up ideas that can either refine or be added to what he has already laid out. In truth I think many of the concerns expressed in threads like these will be laid to rest once you see how the systems interact with each other. So guys, instead of trying to change his vision to match any of our particular tastes, I ask that we embrace his vision for what it is. Personally I think this vision will be pretty freaking sweet.
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