I personally don't like melee weapons at all. maybe ramming like rhino use to do but other than that nah. I rather hit them with the bud of my riffle animation. Melee on dead island and dying light just bores me to death. I can't wait to have bullets to start shooting. I just don't like fps games for melee
I get this.
I have different reason why I don't like melee in shooters though.
In Shadow Warrior 2, you have a melee system that has both long range attacks and short range attacks which makes it fit in a world full of guns. But it has one problem. There is very rarely a situation where a player locks swords with enemies and is forced to fight a real melee fight. It's basically like the game Bushido Blade. The faster and more capable person wins in the first stroke.
It's not as satisfying as something like the Witcher games were you got to parry, block, dodge, change stances and use a variety of melee attacks to win. But when you have bullets flying around and dealing with waves of enemies doing something like that is not possible. It would have to be more like the Shadow Warrior 2 version. Though SW2 version is so darn powerful not only because the damage of the attacks is high or because the speed of attacks is high but because the game has this spammable dodge rush movement ability which allows players to literally dodge bullets.
[edit]
Pighead Elderberry is correct.
I have played other co-op games that mixes shooters with melee systems and the without the satisfaction of seeing the damage a melee weapon does, it becomes a pointless waste of space in the game.
for example: skyforge
You may notice that both the shooters and melee characters have the same effect on the enemies they face. It's not as fun and unless if you are hooked to the game and got friends playing it, you may never actually bother trying out all the classes since they all effectively have the same visual effect on enemies.