DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
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#34
Requested Comments:

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Tsi-Hu Form

Looks good, with some caveats.

If he has pointy sharp spikes on his elbows which look like stabbing weapons, why are the things on his knees blunt? It seems to me that he should have some kind of kicking, kneeing, elbowing weapons all sharp if the elbow ones are sharp to begin to start. I know he is not the melee character, but since he has the chains he clearly is intending to pull things into him close.

If he has chains, why would he not then have sharp points on the knee things and feet to knee and stab his pulled in victims?

General question which this brings up: As he is not the melee form, what is going to happen in game when he pulls us into him with the chains and grapple? Will he shift to melee form before we reach him? If not, then what will happen?

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The arm blades were just for looks, but could be use for a short jab melee attack. But as you noted, this is their ranged form. The chain Tsi-Hu are not all Tsi-Hu. This is a variant (we recently decided), that will grab jetpacking/gliding Omniframes. But instead of reeling them in, they will smash them to the crowd with a yank and stun you. So they don't use this to close to melee.

Plasma Cannon / Missile Swarm

Looking good with the two fire modes for Plasma Cannon.

I wonder how the missile swarm is going to to "feel" when used. The timing of the launch with the guidance as well as moving/running? Will we be stationary only when we use it? Etc. I can see it being hard to get it to feel right... but I have confidence it will be OK.
For sure we need to add the drop back into the plasma cannon. These were quick drafts.

The missiles need a lot of tuning. Acceleration, corkscrew and also, prob a break on any locks if you turn away. Right now they fire backwards too which doesn't always feel right even if its more realistic to maintain the lock.

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Male Human

The start trun, run and stop run look really good to me. They capture the real world changing of inertia to get running, stay running, and then coming to a stop.

The Idle animation in my mind needs to have something more than just the guy looking like some kelp in a kelp forest moving with the waves. Can they guy move his hand periodically? Shuffle his feet? Shift his stance? No real human just stands with their feet planted and slithers like that... Our arms don't pulse up and down as we breath... etc..

The run with the start, run, stop is excellent - please make the idle as good!

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The idle is what we call a "base" idle. We will randomly weave in variations to get the feel to be organic.


Thumper Sounds

Laugh 0 (sinister) of the 4 is my preferred laugh, but I vote for more to choose from as my vote.

Laugh 1 sounds the best of these three, but I am not too happy with it because it sounds too human and "small"

Laugh 2 sounds like it comes from an ant not a giant thumper!

Laugh 3 sounds like it comes from a pixie not a giant thumper!
I think everyone is feeling like ALL laughs need to be deeper/heaver, even if cute, to reflect his size better.

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Lore Drop

I am not sure how to comment. It seems that we have multiple styles of art all mixed together visually which does not make sense. The lore story sounds good, however.
The art is a mish mash. A lot is from Crixa, the tabletop game I was working on before Em-8ER. Bear with us for now as we're not going to be making many new art pieces instead focusing on Em8ER game art. It will get more unified over time (in the direction of Em-8ER's style).

Do you guys like my narration?
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#32
so.. how do you say Tsi-Hu? mark said it like 3 different ways in the video: Tee Hu, TSee Hu, See Hu... i mean, when i read it i think Ti-Sigh Hu, Psi-Hu, or See Hu so its just confusing me a bit...

that aside i like my giant fucking robot voices to be extra deep please.
Did I? It *IS* hard to pronounce. Might need to revisit the alien language with Nojah soon. Meanwhile, call them "shifters." That's what the community voted for their nick-name in our naming contest.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#31
New Laugh Number 1 is the best in my opinion (2 and 3 are horrible), but I chose "None of the above, make a new laugh!" in the poll as I think it need's to be deeper, the original laugh is deep but not enough and it has too much of that robot noise. I think it should be something like the new robot in the Netflix Lost in Space series - deep with a little robot vibe to it.
I agree. I think we might need a heaver sound to all three laughs.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#30
These videos are always good news, happy to see things are moving forward!

That said i can't help but notice the plasma cannon has no projectile drop. Learning where the plasma balls would hit at different ranges was a big part of the skill-based gameplay behind the original FF version.
Yep Yep. These are prototypes and you are RIGHT! It needs to come back. Projectile drop will be coming to this main weapon. Which still needs it's own "Em-8ER" name btw!.