...or maybe for the extra germanysh feal TZI - HOE (said viv ze german akcent, off khors!)
that said, i'd like my pet's voice to be more Darth Vader-y as i think that's the perfect human/robo combo for asuch a voice type. but aside from voice pitch, i'd like to be able to "buy personalities" like in FF for my character (even if bought as customization option) for my pet so i can hear some jokes before the laugh...LOL
...i guess it's smt thats gonna be done since it wasn't in the gunz part of the update (btw m8, awesome work on the wpns!
), but i'm guessing some kind of HUD animation will tell you which enemies you're targeting with ur missile swarm....?
the part about destructible surroundings is also of great interest to me. as some players mentioned b4, it can be a double edged sword so i'd love to hear more about before i can make a proper opinion about it in order to give you some more quality feedback.
often the feedback part of our "relationship" (ember and us) "underperforms" because we get the idea, but lack some shall we say "crucial info" so we can better understand your visiou (which often spawns the "forum slugfests"
)...
...in this particular case...if destructible stuff is/will be a feature...
will it be limited to buildings/nature? buildings as in just the base or does it apply to stuff like giant boulders some tsi-hu might be hiding behind and stuff, while nature means more along the line of destroying trees and "stuff that can re grow", is what i ment
will some parts that are destroyed re spawn back and if so which 1s?
how much force or what type of damage will have such an effect? to destroy a mountain, so to speak, a machinegun, even a mech MG would take like a month, while a mortar would take a minute or less...lol
will the destruction be usable/abuseable by the players? being able to "shoot a stone bridge over lava" and so destroy an enemy you lured there would be fun,but if incorrectly balanced it could be (and prolly would be) abused by players. in this case, the chain wielding tsi-hu could either "grappling hook itself" out of the predicament or could even try to use the grappling hook to "take the player down with it". this could somewhat teach players to not be a "one trick pnoy", imo.
there's prolly more things i could ask you about it, but i just woke up 20 min ago and still in my 1st coffee cup and this is all i can think of...cheeers