DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#64
(The Thumpers Laugh... personally a Laugh for essentially a Robot of that Size, just kinda ruins it for Me. It takes away the menace and epicness of controlling a Metal Giant. But if I had to choose, I would go with 3 because it is the least cringy One, but it'll need a bit more work I think. I can imagine it Ingame just shreading my Ears with that highpitch, take Bastion's Laugh or something similiar.)

Good Evening,

I really enjoyed Firefall (too bad it had to go.), so I'm interested in Em8er. But I have my doubts about the Game Concept.

The Terraforming Aspect that is. I imagine it like a new Minecraft World, with the Spawn/HUB and then the vast OpenWorld where you can terraform and so forth. But would'n that mean that eventually the Map is so clutured with Buildings/Terraforming that it will be impossible for Anyone to run it smoothly, or straight up annoy People (Earth D*cks everywhere for Example)? Or is there no Freedom to what you can Terraform? Like "Place Terraformer at X -100 | Y +34³, and defend it until Completion." and You do that 5k more Times and you won the Game.

How is this going to work?
You don't terraform like in Minecraft. Each zone goes through 4 distinct stages from icy/volcano -> final biome look. No shaping involved, thing jump one level at a time.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#44
Fantastic update presentation and input opportunity!

Lore additions - Awesome... Getting to know "our" future game better is elating.

As others have stated and @Grummz has already noted; The "Sinnister" is the current best laugh and all need work before final decisions are made. Some great suggestions have been added for this as well; (@LegionPL , Keep multiple options available in-game for player to choose specific THMPR personality via settings.)
Though this could definitely be part of a future project, how about more than just "A" laugh for THMPR personality? Why not a few remarks/animations and they vary slightly between the options which the player chooses from? Obviously a larger and longer term goal though would absolutely add a lot of character to the game.
I would also say make the laughs a little shorter, they seem a bit long for a general laugh, they are more set as "Darn good joke" or "gut buster" laugh lengths at this point. Honestly, how about pallete of 30 or so that can be weeded down to the few used above? Possibly this is even a monetary or a player mod option for later?

Hoping how off the plasma cannon seemed is due to the projectile drop thing I think the sound is a little off too, the splash damage at the end of the shot was a nice animation. The rocket launcher, wasn't it supposed to be be shoulder fired rockets? I think that target was missed. So, aside from the rockets firing from the wrong location (in my viewpoint), The first second of the fire animation needs work, the projectiles go from the barrel (5 - 10% of view area) to full size (60 - 70% of view area) too quickly, it makes it appear as if (6) 3" rockets just came out of one 1/2" gun barrel, I get that this is fantasy but that is a little over the top for Sci-Fi.

I like the Tsi-Hu model. I was expecting the tentacles to be about a foot longer, given height of Tsi-Hu of about 6' the tentacles reaching around 9'.

My only comment for the human animation would be head movement other than stage two running, looks great otherwise.
Well there is no sound on any of the weapons right now, also missiles will come from shoulders for sure! Right now they come from gun just for convenience, we were just getting the basic framework in place. TY for the great feedback!
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#36
Hey i like the idea of some personality to the mech but what about different personalities.
If we were presented the "sinister" one, can we have the overly serious, logical and a bit intimidating one?
I bet some people would prefere it.
The best example i can think of if me3 geth juggernaut voices, i will present some here.
Great ideas!
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#35
All laughs will get a deeper base to reflect THMPRs size. Good point by the community here, no matter which one we pick. Sinister was already heavy.

Destructables. Well, with Kaiju stomping around, we need to be able to clear a path for them. Working with AMD and nVidia to see if lots of destructables is something we can support as Kaijus stomp around. Any destructable will have to regen over time, probably simply fading back in after some time. Exception is bases. If we get destructible to be performant enough, bases will show damage that won't repair until players repair them.

...or maybe for the extra germanysh feal TZI - HOE (said viv ze german akcent, off khors!)
:D
that said, i'd like my pet's voice to be more Darth Vader-y as i think that's the perfect human/robo combo for asuch a voice type. but aside from voice pitch, i'd like to be able to "buy personalities" like in FF for my character (even if bought as customization option) for my pet so i can hear some jokes before the laugh...LOL
:D
...i guess it's smt thats gonna be done since it wasn't in the gunz part of the update (btw m8, awesome work on the wpns! :D), but i'm guessing some kind of HUD animation will tell you which enemies you're targeting with ur missile swarm....?

the part about destructible surroundings is also of great interest to me. as some players mentioned b4, it can be a double edged sword so i'd love to hear more about before i can make a proper opinion about it in order to give you some more quality feedback.
often the feedback part of our "relationship" (ember and us) "underperforms" because we get the idea, but lack some shall we say "crucial info" so we can better understand your visiou (which often spawns the "forum slugfests" :D)...
...in this particular case...if destructible stuff is/will be a feature...
will it be limited to buildings/nature? buildings as in just the base or does it apply to stuff like giant boulders some tsi-hu might be hiding behind and stuff, while nature means more along the line of destroying trees and "stuff that can re grow", is what i ment
will some parts that are destroyed re spawn back and if so which 1s?
how much force or what type of damage will have such an effect? to destroy a mountain, so to speak, a machinegun, even a mech MG would take like a month, while a mortar would take a minute or less...lol
will the destruction be usable/abuseable by the players? being able to "shoot a stone bridge over lava" and so destroy an enemy you lured there would be fun,but if incorrectly balanced it could be (and prolly would be) abused by players. in this case, the chain wielding tsi-hu could either "grappling hook itself" out of the predicament or could even try to use the grappling hook to "take the player down with it". this could somewhat teach players to not be a "one trick pnoy", imo.
there's prolly more things i could ask you about it, but i just woke up 20 min ago and still in my 1st coffee cup and this is all i can think of...cheeers
:D