DevTracker

Ronyn

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Jul 26, 2016
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#3
OK I'll entertain this for a few minutes.

Leonardo da Vinci's work, or the work of any great artist, exists in real life. Some people choose to go see it, some people choose to skip it. Some people will be in a room with it and not give it a second glance. Some folks will stare at it for hours. That is every person's personal choice.
If someone were to go and deface the Mona Lisa that would be one thing, but simply not looking at it is another.

In video games, unlike real life, we have a variety of short cuts, side steps, and redo's for everything from travel (fast travel ain't in real life) to death (still cant figure out to respawn!). Same concepts, just with a sort of easier/faster variant because its a friggin game.
Likewise, the version of "choosing not to look" at someone's work of art character has been made easier. Just toggle it off.

Do I personally think that everyone should take some time and go look at great works of art? Yes I do.
Is that something I want to FORCE people to do? No. Heck no.

Either way, it would be kind of extreme to suggest that anyone who doesn't want to look at the Mona Lisa is pissing on his hard work.
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Ok look. Opinions on any and every feature are allowed here and there will be no disparagement for it.
However, there are a variety of features that we are extremely attached to, and nothing less than an act of nature would push us to reconsider it.

Hey I can understand not wanting to pay for features that do not work they way you want them to. totally fine. But it is not wise to publicly suggest you would get involved in any sort of hacking to get client side visuals.

The basic truth of this toggle feature is this-
Some people will see what you set your character up to look like, some people will not. Because some folks will use some toggles, some will not.
If you are insisting that EVERYONE has to see what your character looks like or you won't spend a dime then let me be clear right now. DO NOT spend a dime.

Part 3.
Why? What is the purpose of allowing people to click a button just to piss on everyone who sunk their time into making their character?
Why?

Two main reasons.

Putting control in the hands of parents-
Em-8er features skins that lean into the 17+, or arguably higher rating. Yet the game itself is functionally playable by much younger players.
This button allows parents/guardians to set the visual level the game is at, while still letting the younger person play.

Personal choice-
Every gamer has their own personal style and we want to applaud that. We also know that every player has their preference on what they see when looking around the game world. Some folks are annoyed/distracted by scantily clad characters, some people are put off by seeing things that don't fit within the games lore, preferences vary. We aren't looking to tell people what to look at, so we are pushing for as much personal choice as we can give. In this game, we care more about what you want for yourself than what you want for others. That is the choice we have made.

Now a quick note about Value-
What adds value for one person, can be viewed as taking away value to another.
Different people want different things and there is no perfect solution that will please both perspectives.

This toggle feature is generally well received, even applauded by many. I am certain there are some folks who don't like it. that's cool.

Like it, don't like it, both are fine perspectives because there is absolutely no way to please everyone.
This isn't a debate, I've made it every clear what is what.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#9
The point I was making was, that there are parts of the game still missing from the Demo, and many adjustments are still to be made. How can we give accurate feedback?
Yeah I understand where you're coming from.
Truthfully speaking, the amount of variables that will impact this kind of stuff is even more than most will realize. So when discussing "accurate feedback" it's pretty much a....well its not going to be very accurate at all. lol It's going to be opinions of things in an early state without a ton of the other factors to consider.

GOOD NEWS though! We know. It's how this whole early dev feedback stuff works.
Just let us know what you think of what you can get your hands on. If you have additional thoughts like "I prefer we use attachments" we like hearing that too. It still has a lot of value.
This is all part of the iterative process. It all works out in the end.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#7
Just to add my own two cents on this... i agree with @ChAzZ_NuT
I like the idea of players improving their own crosshairs/camera shake, with scopes, grips, stocks, compensators, and whatever other attachments can be crafted.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#6
I'm going to chime in here because I want something to be super clear.
We want MORE FEEDBACK, not less!
Let's break it down.

Crosshair Behaviour
I'm not sure if it's fair to give a critique on the current "Crosshair Behaviour" yet, and that's not because I don't understand how Crosshairs/Cameras work. But because;
We don't know if the current guns are even going to be in the Vertical Slice, and IF the current Crosshair configuration will even be applied to the current guns, in the way that it has been.

We also know very little about what customization will be available for whatever guns will be in the game because they're not in the game yet.

There could very well be weapon attachments and perks that change the controllability of the weapons.

BUT I don't see that as an argument to allow players to adjust the controllability of weapons in the settings. At least wait until they've fleshed the system out a bit more, because I imagine it will all change a lot.
Is it fair to critique the weapons at this time?
Yes. we need to know how people feel about the direction they are going in so we know whether to go one way or the other going forward.

Will the current guns be in the vertical slice?
Yes, after a fashion. Will they be the only guns? maybe, maybe not. What is being built now is the vertical slice. Will anything in the vertical slice be exactly like it is now? Not likely, there will be tweaks, changes, alterations, additions etc..based partly on what the devs decide as they go, and partly on feedback we get from the community. So yeah, we want the feedback.

Will the Crosshair configuration even be applied to the current guns, in the way that it has been?
Depends on how much the devs and community like it. So yeah, lets hear the feedback.

What kind of customization system will here be? Will there be mods, attachments, perks, etc that could change behavior of the weapons?
The only answer to that is, oh yes there will be something. but what and how much? cant say yet.
That, again, depends in part on how the devs and community feel about how the guns work as they use them. So yeah, let's hear feedback on how you like them now, and what kind of customization options you do or don't want.

Is any of that an argument to allow players to adjust the controllability of weapons in the settings? Depends on who you ask. I will say that we have to be careful what kind of impact on weapon effectiveness simple menu settings could have on the weapons in a game. That gets into tricky territory.

Is it fair to give a critique on the current crosshair behavior?
YES! We need the feedback now, Let's hear it. Will there be changes? oh yes. But they will be influenced, to some degree or another, by how everyone feels about how they feel in their current state.

I would agree that the current rendition of the crosshair for the rifle and plasma cannon does feel somewhat out of control, more suited for something like an SMG.

Make the players improve their own crosshairs/camera shake, with scopes, grips, stocks, compensators, and whatever other attachments can be crafted.
Ah ok cool. Feedback noted.