DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#11
In addition to the crafting of gear and weaponry that won't break....
Expect to see the resources used in the creation and replacing of the various call downs and buildings that can and will be destroyed.
 
Likes: NitroMidgets

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#37
I want an open world, mobility heavy, shooter first game focused of skill based combat and true horizontal customization....and a dynamic mission structure!....with a crafting and resource collection based economic model that is built to encourage those core design goals as opposed to pulling away from them.
 
Last edited:

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#24
Milk for the Khorne flakes....nice