Unreal makes it a lot easier for the possibility of custom gun attachments. In the old FF tools, supporting more polygons/texture space on weapons was a huge issue. It honestly couldn’t really be done. Characters had the same issue.
With Unreal, we will be building this game from a toolset that already allows for customization, basically out of the box. This is thanks to not only sockets, but how their whole support pipeline for animation/bones/meshes talk to each other is broad to say the least. I don't think a certain level of customization is out of the question. I don’t think taking it at least a couple steps further than FF is out of the question. How deep weapon customization goes is still more than a few conversations away. Pouring out ideas like you guys do though is helpful.
I want to push for customization of both frames/guns personally if I can. Unreal is already set up to do it basically. It's a matter of internal resources, and what the most immediate milestones need to look like.
With Unreal, we will be building this game from a toolset that already allows for customization, basically out of the box. This is thanks to not only sockets, but how their whole support pipeline for animation/bones/meshes talk to each other is broad to say the least. I don't think a certain level of customization is out of the question. I don’t think taking it at least a couple steps further than FF is out of the question. How deep weapon customization goes is still more than a few conversations away. Pouring out ideas like you guys do though is helpful.
I want to push for customization of both frames/guns personally if I can. Unreal is already set up to do it basically. It's a matter of internal resources, and what the most immediate milestones need to look like.
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