DevTracker

Joe Solo

Well-Known Member
Ember Dev
Jul 26, 2016
86
401
53
38
Costa Mesa
www.artguyjoe.squarespace.com
#16
Unreal makes it a lot easier for the possibility of custom gun attachments. In the old FF tools, supporting more polygons/texture space on weapons was a huge issue. It honestly couldn’t really be done. Characters had the same issue.


With Unreal, we will be building this game from a toolset that already allows for customization, basically out of the box. This is thanks to not only sockets, but how their whole support pipeline for animation/bones/meshes talk to each other is broad to say the least. I don't think a certain level of customization is out of the question. I don’t think taking it at least a couple steps further than FF is out of the question. How deep weapon customization goes is still more than a few conversations away. Pouring out ideas like you guys do though is helpful. :)


I want to push for customization of both frames/guns personally if I can. Unreal is already set up to do it basically. It's a matter of internal resources, and what the most immediate milestones need to look like.
 
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Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#26
Eh, then why even have anything other than the WoW style crafting?
If I can be a weaponsmith + the best dmg dealer in the game, why even try to have an in depth crafting system.
Speaking for myself, I rather enjoy deep customization. So the more a games crafting system allows me to build things to my very particular specifications the more I enjoy it. The happier I am. I never found WOW's crafting system up to that task.
Though I have had a lot of enjoyment out of the weapon buidling in games like loadout and dead space 3. I have also had a lot of enjoyment out of mech games and car games where I was able to tune my machine to my unique specifications.
That in mind I would personally ask for deep crafting/customization system regardless of how it did or did not tie into the games larger economic model.