DevTracker

Ronyn

Commander
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Community Manager
Director of Marketing and Community
Jul 26, 2016
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#18
I could debate some of the statements made regarding number 1 but...
2. Oh without a doubt.
....since the goal for Ember is to more-or-less cover the general ideas expressed in number 2 I'd like to think you should be rather pleased with the planned economic model as it comes to be.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
723
2,704
93
#15
You honestly cannot have a crafter driven economy without durability.
I think this leads to two important questions.
1: Has a "crafter driven economy" been announced as one of the design goals?
2: If so, would the continuous crafting of various destroyable call downs and buildings potentially fulfill that need?
 
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Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
723
2,704
93
#11
In addition to the crafting of gear and weaponry that won't break....
Expect to see the resources used in the creation and replacing of the various call downs and buildings that can and will be destroyed.
 
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