DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
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#22
We should all keep in mind that Ember is being built under the "Shooter first" Mantra. The other features will be extremely important but at this time there is no sign that they are ever meant to become a complete play-style in themselves.

SWG, for example, had some pretty different design goals in mind. We should manage our expectations accordingly.
 
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Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#18
I could debate some of the statements made regarding number 1 but...
2. Oh without a doubt.
....since the goal for Ember is to more-or-less cover the general ideas expressed in number 2 I'd like to think you should be rather pleased with the planned economic model as it comes to be.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#15
You honestly cannot have a crafter driven economy without durability.
I think this leads to two important questions.
1: Has a "crafter driven economy" been announced as one of the design goals?
2: If so, would the continuous crafting of various destroyable call downs and buildings potentially fulfill that need?
 
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