That sounds like a bit of hand-holding, though.
Games like devil may cry 1, 3 and 4 are notoriously punishing on their harder difficulty settings. Their brand of telegraphs are about readability. The gears of war series has relatively slow characters in cover based combat. Without an indicator that the one shot was a potential threat it could be used to insta-gib with minimal counterplay possible.
Very different types of games but in both cases it's about putting the conditions for victory or failure in the hands of the player as opposed to the system.
To apply that kind of thought process would require an Ember specific examination of where/when/how it would and would not fit.
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Omnires and MattHunX