This thread is just about finding and talking about real world science and theories that would help explain some of the fantastical elements either in the game play and/or lore of the game. Yes, this is a just a game just for fun. But the keyword to any good science fiction story or game is the science and logic that universe is based on.
Do to the nature of a topic like this I feel we will be jumping around different subjects a lot. But that doesn't matter as the goal is to give reasonable and plausible answers to things in order to make the world feel more believable. Nothing breaks the immersion of a good sci-fi story faster and harder than them getting the science completely wrong.
So I'll get us started.
In some MMOs they have what is called a telegraph system, where enemies and maybe even players so a pattern of where their abilities or skills will hit in before they use them. Giving the players a cue to where to dodge attacks or to get in range of a support. This kind of game play mechanic can be easily explained in with science in a number of different ways. But simple and easy way to explain it is just to say each player has a personal analytical engine that takes in large amounts od data from its surroundings makes a predictive mode of that is most likely to happen next based on that data.
Think of how people try to predict the weather. The more data they have the more accuracy they can put into their predictive models of what is most likely to happen over the next few hours or days. It is the same idea but rather than trying to predict the weather you are trying to predict the next few actions a person or animal is likely to make.
Do to the nature of a topic like this I feel we will be jumping around different subjects a lot. But that doesn't matter as the goal is to give reasonable and plausible answers to things in order to make the world feel more believable. Nothing breaks the immersion of a good sci-fi story faster and harder than them getting the science completely wrong.
So I'll get us started.
In some MMOs they have what is called a telegraph system, where enemies and maybe even players so a pattern of where their abilities or skills will hit in before they use them. Giving the players a cue to where to dodge attacks or to get in range of a support. This kind of game play mechanic can be easily explained in with science in a number of different ways. But simple and easy way to explain it is just to say each player has a personal analytical engine that takes in large amounts od data from its surroundings makes a predictive mode of that is most likely to happen next based on that data.
Think of how people try to predict the weather. The more data they have the more accuracy they can put into their predictive models of what is most likely to happen over the next few hours or days. It is the same idea but rather than trying to predict the weather you are trying to predict the next few actions a person or animal is likely to make.