DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#31
Free Steam weekends have proven more effective to replace a free demo. Massively more effective. Demos just aren't as effective anymore. Free weekends get heavily promoted on Steam, and the limited timeframe means a huge wave of new players each time.

The industry and markets have just moved on from demos, practically speaking.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
In a perfect world, we would offer options for everyone to do anything. But we don't have a budget, we don't even have Firefall's budget. We have, as of today $3000 (which we used to pay for the website software, concept art time and backer fulfillment, etc.). I have to plan for that and not commit to saying "yes, we can do xyz option no problem!" Because every piece of art, chunk of armor, feature, and slider costs hundreds of not thousands to make. I'd rather offer fewer things, at higher quality, and focused on gameplay, than 1000 options.

So if I sound hesitant on "why not just make it an option" its because we have to be very frugal. Ember is going to be have to be different simply because of math and dollars. I'm just trying to find creative ways that satisfy me as a creator to keep to the general principles of Firefall and match my original, but Ember will still be very different in execution. It has to be. Firefall cost over 60 million to make, while we have $3000. Firefall had a 150 person team, we have 2-3 part time people right now, and our team size will probably never exceed around 15 people. We can be true to Firefall's spirit, but there is no way we can be Firefall 2.0 and match them option for option, feature for feature. Nor should we, Firefall ended up being a huge mish-mash of half-completed features going in a thousand different directions.

Imagine if we drew a concept of the recon frame and said "this is it! The one and only frame for Ember!" (because that's all this game can realistically afford: is developing one universal look of frame). We would have even more people in here that really miss their Assault and Arsenal frames.

Omniframes have fast movement, gliding, jumpets and preserve the mobility "feel" of Firefall, which IMHO was the most important part of that aspect of frames. The gameplay trumps all.

Meanwhile, I'm spending a lot of time figuring out how to do things in new ways to keep costs down and offer more. We're looking heavily into procedural tools for terrain, texturing, photogrammetry techniques for 3D modeling, and motion capture for animation. We're also looking at radical ways to keep server hardware costs down for a type of online game that is traditionally extremely CPU heavy (action shooting, etc.), so that Ember does not require huge monthly server costs and a team of 8 dedicated IT staff to run (like Firefall did just to keep servers running).

I think we can do it. I'm more encouraged each time I see the support grow in the community. But remember, its still going to be a "mini" massive online game.
 
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Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#29
When it comes down to it, I don't like how free to play games "taste" and I'd rather do a smaller niche game that didn't compromise design in any way to make enough people go to a cash shop. Yes, it probably means a smaller audience, and I'm fine with this.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#28
The game will cost at the high end of Indie games. Looking at most indie games that seems to be in the $30 range, plus or minus. There will not be a subscription fee. The cash shop is for cosmetics and utility (name change, etc.). We will sell mini-expansions to keep content coming.

If you are a player who needs a game they can play without every paying anything, anytime, we can't, as an Indie afford to do that. Our audience just won't be big enough for enough paying players to subsidize completely free players and cover the costs of servers and bandwidth. Well, that's not completely true, we could do this, but we'd end up having to monetize critical parts of gameplay and introduce deliberate "inconveniences" into the design to make more people pay so you can play absolutely free.

If you are the type of player who likes to try a game for free and then decide to support it through cash shop, etc., then I'm sure we will do things like Steam free weekends where you can try the game for free.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
Hey I know a few of you don't like the direction of the Omniframe. I just ask you keep an open mind and judge it by how it plays. I know I'm super excited and motivated by it, and that can only make for a better game. And to answer the question, the game is more science fantasy than hard sci-fi.

Remember, the poster was made before any game pitch was made, just to judge interest and then later raise $500 for a website and forums where we can have arguments like this :)