Crosscode
I paid for early access and then forgot about it. Tried at launch and decided I'm not in the right frame of mind to play this and gave up. It's heavily focused on timing your attacks + defense with RPG equipment/skill mechanics. Man, I thought Valdis Story was annoying to frustating to play but this...
Came back recently and noticed they added a combat assist mode. You can change how hard an enemies hit you and their attack frequency. I don't need to be rabid hamster on crack to play this game now! Dropped both options to 80%. A little bit later I dropped attack damage to 40%. These enemies hit hard. 20% is way too easy.
This is a fun game. The devs put a lot of work into this. Equipment can be found/brought that can upgrade different styles of play, your skills change up how you attack or defend, there is a lot of freedom in the game in how to handle enemies so you don't exactly need to play the same way every time. Equipement ain't just direct stat upgrades like in most games. They also give modifiers that affect whatever combat style you are using.
Oh and I remember Valdis Story to be a lot less forgiving than it is now. Still requires you to be focused on timing everything you do but it's seems less hard now. Still frustrating for me. That is until I started playing the other character than is available in the game for new players. Now it's like playing a fantasy version of Streets of Rage/GoldenAxe/Shinobi/etc. Sure you got a little less reach than the sword and a little less damage but a hell of lot easier for me to evade and deal out combo attacks.
[edit]
so there is a lot of puzzles in this game. Timing puzzles. Jumping puzzles. Moving block puzzles. Pool game puzzles. Combat puzzles. I'm 9 hours in and so far that's what I found so far. I figure there is probably more types too. It can get tedious. The trailers for this game under-represents the amount of puzzles.
I guess it makes sense. Since the devs also put a lot of effort in to the combat system & the story, the lore, art, etc.