EvilKitten, that is an old discussion. The Devs need to make money, guess who can give them money? The players who HAVE money. Are you telling me that someone having a convenience boost is going to affect your enjoyment of the game? Especially since this game is COOP vs AI styled.
Your argument is someone having the ability to spend money to progress faster lowers your enjoyment, then I counter with people who have more time to play than I do lowers my enjoyment. Solution: Cap how much EXP can be gained per 24 hour period so that people who have more time cant use it. Balance between the Haves and Have Nots.
Does that sound like it makes sense? Yet that's what you're proposing. There are elements that are P2W, obviously. The question is: Can you directly buy POWER with MONEY? If the answer is no, then it's not P2W. If you can buy items that speed up progress (within reason) then it is NOT P2W.
Subs for convenience are good for Devs and for Players.
Your argument is someone having the ability to spend money to progress faster lowers your enjoyment, then I counter with people who have more time to play than I do lowers my enjoyment. Solution: Cap how much EXP can be gained per 24 hour period so that people who have more time cant use it. Balance between the Haves and Have Nots.
Does that sound like it makes sense? Yet that's what you're proposing. There are elements that are P2W, obviously. The question is: Can you directly buy POWER with MONEY? If the answer is no, then it's not P2W. If you can buy items that speed up progress (within reason) then it is NOT P2W.
Subs for convenience are good for Devs and for Players.
Uhm, that is just a big load of ...; to discredit the other players statement. BoutlikIemfittintadu.
Yes some are effected by the idea that someone else has some "thing", "ability", "experience", etc. that they themselves "CAN NOT HAVE". Additionally, the reasoning why those players "CAN NOT HAVE" is not even a relevant part of the that discussion. While these concerns can be considered during development, the idea of for purchase "boosts" will happen. They will be titled or labeled as cosmetic/convenience but they will exist. Example 1 from FF - gliders; Example 2 from FF - transportation
I believe their are some important points many are missing, this is a resource based game*, it is intended for all players to be able to have unique frame builds to their specific play style with (100s) of possibilities*, the algorithm required to calculate exactly what is fair for ALL always results a zero return.
*Resource based game - Are you suggesting that "buying" a resource booster is not P2W?
*Keeping up with the Jones's - Yo bro, the Jones's hardcore grinded the resources to craft that equipment, they are on welfare and mobility challenged. What should someone else be able to "purchase" to get the same stuff?
As far as I have read, no one player with any amount of unfair advantage is going to be able to make a grand difference playing solo in Em8er, so what do you believe a "boost" should do for a player? Allow them to make that difference? With that, the suggestion is that most commonly players will be grouping together to "get things done" (whatever things are). If any one of those players, and again the reason does not actually matter, is receiving any "thing", sans random drop, that every other player is not receiving due to a "purchased" "thing" THEN IT IS PAY TO WIN!
Now, after all that. My budget does not quite match Torque_Joey (+1), though I enjoy enhancing my gaming too and expressing my gratitude to the developers of the game monetarily. I believe others should as well. Support development, I thinks that's the right way to pay to win; boost the developers' motivations, encourage their creativity and reward their successes. Most importantly, this entire conversation (if they read it) is a distraction from both developing and playing games.