IMO: HAHAHA.. I think I like typing that even more since my last reply posting. Uhm, that is just a big load of ...; to discredit the other players statement. BoutlikIemfittintadu. Yes some are effected by the idea that someone else has some "thing", "ability", "experience", etc. that they themselves "CAN NOT HAVE". Additionally, the reasoning why those players "CAN NOT HAVE" is not even a relevant part of the that discussion. While these concerns can be considered during development, the idea of for purchase "boosts" will happen. They will be titled or labeled as cosmetic/convenience but they will exist. Example 1 from FF - gliders; Example 2 from FF - transportation I believe their are some important points many are missing, this is a resource based game*, it is intended for all players to be able to have unique frame builds to their specific play style with (100s) of possibilities*, the algorithm required to calculate exactly what is fair for ALL always results a zero return. *Resource based game - Are you suggesting that "buying" a resource booster is not P2W? *Keeping up with the Jones's - Yo bro, the Jones's hardcore grinded the resources to craft that equipment, they are on welfare and mobility challenged. What should someone else be able to "purchase" to get the same stuff? As far as I have read, no one player with any amount of unfair advantage is going to be able to make a grand difference playing solo in Em8er, so what do you believe a "boost" should do for a player? Allow them to make that difference? With that, the suggestion is that most commonly players will be grouping together to "get things done" (whatever things are). If any one of those players, and again the reason does not actually matter, is receiving any "thing", sans random drop, that every other player is not receiving due to a "purchased" "thing" THEN IT IS PAY TO WIN! Now, after all that. My budget does not quite match Torque_Joey (+1), though I enjoy enhancing my gaming too and expressing my gratitude to the developers of the game monetarily. I believe others should as well. Support development, I thinks that's the right way to pay to win; boost the developers' motivations, encourage their creativity and reward their successes. Most importantly, this entire conversation (if they read it) is a distraction from both developing and playing games.