So I finally just got a chance to read through the blog, and this part right here is just bugging me:
The pilot sits exposed, but protected by energy shields. This is a what I like to call a “design conceit.” I wanted a way for players to fully customize their character and not have it hidden by a an armored suit all the time. Yet, I still wanted the feel of a MEK you can ride and customize like a car in a racing game. A classic problem with mech designs is how dehumanizing they are, reducing the connection between player and character. By keeping the character visible, you can identify with it more and form a closer bond to both your avatar and your personalized Omniframe.
Mechs are dehumanizing because of nature of their purpose. They are large suits of armor with big weapons, taking those parts away kinda takes away the cool factor of what mecha is. It's like tanks, everyone knows what a battle tank looks like, it has armor and a turret and crew, inside of all that armor. Nobody messes around with trying to change a look of a tank, because the tough look of it, is the whole point that contributes to the cool factor of that vehicle.
I don't have a problem with having my character wrapped in armor when I am in a hostile territory fighting stuff, because I am kicking ass in a mecha, I don't need to see color of my character's shirt, or his cool hat when I am doing that.
Same with other characters, when I am out exploring and fighting, I couldn't careless about what silly costumes with whatever colors people around me are wearing. All I want to see is heavy armored and armed mecha suits kicking ass. My heart doesn't ache because I don't feel connected to my character or everyone around me because they are wearing armor.
Furthermore I can't help but feel that they are trying to stuff to much into one thing with this double customization of the frame and the character inside the mech. It's like come on guys, yes we like to customize our characters, but let's not make character and frame customization compete in one entity.
As I mentioned earlier, make it so when we are in towns and other social places, we have to get out of our suits and walk around with just our characters (I can't even image a town where everyone is running and jumping around in pretty massive mecha suits.), so character customization and clothing would shine there. That way we can show off our mecha in the hostile territory and we can show off our characters at the bases, which makes prefect sense, and the two don't have to be clumped together.
All that said, I realize that this look most likely not going to change, so at the end of the day I would be pretty happy if we can, at least, get a cosmetic item that does put armor around my character, making the MEK looking more like a proper armored killing machine it is. I want it to be dehumanizing, because that's what mechas are, and I am all right with that.
Thanks for reading!