This is of course if omniframe is what you're looking at doing. I don't think the frame has to look different do to different things, at least early in development. There is no reason to waste resources modelling a character frame that players may never use. Allowing us individual customisation (colours/skins) would be preferred to frames having custom models.
On topic I REALLY was impressed with the frame tree at the time I was playing the game, I was super excited to go down the trees and unlock new frames and try them out. Obviously that was never full completed or anything so thats a bummer. Oh well!
This is of course if omniframe is what you're looking at doing. I don't think the frame has to look different do to different things, at least early in development. There is no reason to waste resources modelling a character frame that players may never use. Allowing us individual customisation (colours/skins) would be preferred to frames having custom models.
As long as our omniframe can be set to different roles (for example adjusting maximum of mass, power and CPU), I don´t see any problem to have only one. Of course later adding cosmestics or different looks for gear is greatly welcome
Omniframe implies that it's universal all purpose frame. I'd like to see it modular. Basically same base frame and only small self-contained addons would change its appearance.
Omniframe implies that it's universal all purpose frame. I'd like to see it modular. Basically same base frame and only small self-contained addons would change its appearance.
You mentioned cars as being an inspiration. I'd imagine it would be something similar in how we build our frames would be wonderful. Instead of picking a set class with set abilities and pick it off a list it could be more broad and our entire load out could be balanced through a system of checks. Armor and frame Core grants necessary power to fuel an array of player chosen abilities and weapons we slot into the frame.
I did enjoy the aspect of the constraint system back in Firefall. Expanding it to make it feel as if we are our own Mechanic for our Omniframe, not just our 'Firecat' or 'Mammoth', makes it our own. To see us being able to mix and match and customize would be pretty awesome. It wouldn't be a 'Class' system as we were used to with Firefall... It'd be the Omniframe Project.
Not to forget it also still allows switching in the field that we enjoyed so much. Just find a garage and pay a small fee to install new equipment or systems.
No doubt a balance concern. You wouldn't want say.. Uber high damage Snipers wearing the heaviest Armor.
No doubt you'd need a class system in regards to parts... So, Heavy Class armor would restrict in a specific way by sucking so much power that weapon systems suffered but durability was high, giving you a Tank style frame; perhaps that'd apply this way and that and back and forth to give the appearance of classes by weight/firepower/mobility but not being labeled with a name under a menu.
No doubt a balance concern. You wouldn't want say.. Uber high damage Snipers wearing the heaviest Armor.
No doubt you'd need a class system in regards to parts... So, Heavy Class armor would restrict in a specific way by sucking so much power that weapon systems suffered but durability was high, giving you a Tank style frame; perhaps that'd apply this way and that and back and forth to give the appearance of classes by weight/firepower/mobility but not being labeled with a name under a menu.
Not really as long as pieces are balanced themselves they'd be balanced in combination, a sniper with heavy armor for example would be slow and unable to reposition once located which is a problem for a as a sniper rifle is useless in cqc