This was a LARGE bone of contention with me back in the days.
We are (or I should say, we will be) piloting heavy/large/futuristic battle frames. For the love of all that is destructive and goes boom, please don't introduce recoil into the game!
First, there is no purpose for it, other than to make the screen shake and make some people nauseous and want to vomit (yeah, it was a real thing. Screen shake in Firefall actually made some people want to hurl).
Secondly, it has no place in a game set in the future, which should be using futuristic technology to hold our weapons steady.
Lastly, anti-recoil technology already exists in the real world today. It's one of the reasons the U.S. doesn't supply their troops with AK-47s. Yeah, they're cheap, but you can't reliably hit anything with them beyond 100m.
Discuss.
We are (or I should say, we will be) piloting heavy/large/futuristic battle frames. For the love of all that is destructive and goes boom, please don't introduce recoil into the game!
First, there is no purpose for it, other than to make the screen shake and make some people nauseous and want to vomit (yeah, it was a real thing. Screen shake in Firefall actually made some people want to hurl).
Secondly, it has no place in a game set in the future, which should be using futuristic technology to hold our weapons steady.
Lastly, anti-recoil technology already exists in the real world today. It's one of the reasons the U.S. doesn't supply their troops with AK-47s. Yeah, they're cheap, but you can't reliably hit anything with them beyond 100m.
Discuss.