Personally in terms of games I'm of the mind of "all things being equal, but not the same." I'll explain that by making up some stuff off the top if my head to get my point across.
Let's take damage, for example, some people like to do a lot of attacks at once while some other people like to do only do one or two attacks. Say there is an enemy with 500hp. A player with a sniper rifle will do 500hp of damage in one shot but takes 3 seconds to rechamber the next round and a person with a SMG can do 500hp of damage over 3seconds (500rpm / 60sec * 3sec = 25 shots at about 8 damage per shot with some rounding). Are effectively the same.
Granted my example could be a lot better without the need to rounding the numbers with the SMG, but you get the point. That way the people who always try to do things based on DPS will learn that every combo of weapon and mods will always equal the same amount of damage. It is just a matter of if you like to do all that damage at once or do all that damage over time.
Let's take damage, for example, some people like to do a lot of attacks at once while some other people like to do only do one or two attacks. Say there is an enemy with 500hp. A player with a sniper rifle will do 500hp of damage in one shot but takes 3 seconds to rechamber the next round and a person with a SMG can do 500hp of damage over 3seconds (500rpm / 60sec * 3sec = 25 shots at about 8 damage per shot with some rounding). Are effectively the same.
Granted my example could be a lot better without the need to rounding the numbers with the SMG, but you get the point. That way the people who always try to do things based on DPS will learn that every combo of weapon and mods will always equal the same amount of damage. It is just a matter of if you like to do all that damage at once or do all that damage over time.
Likes:
Pandagnome and Omnires