I wanted this conversation to be separate from the one about what weapons we'd like to see in-game, their behavior, balance, customization...etc.
Would it be (eventually) feasible to allow for such an expansion of the gun-play in Ember? I'm not just thinking of wielding two identical weapons, or just two weapons of the same type with different effects, but having different weapons in each 'mecha-hand'. Not only weapons, but shields. Projected energy shields. Metal shields. While I'm not the shield-using type, at all, I'm certain many would favor e.g.: a shotgun + shield combo. Move closer and closer to the enemy, blocking attacks and then when there's an opening, blast them from up-close.
With the power in the arms of the mechanized suits, wielding two larger-than-normal sabers. 'Energy' sabers, as a stronger version. Have an SMG in one hand and a blade or a small shield in the other.
Actively using the shield would slow movement. Some energy shields, ones projected, could even be fired at the enemy, causing damage or stun, then reforming on the mech's arm, recharged, with some time in between, until they could be projected again. Some could even absorb damage and do more when launched (like Athena's Aspis in Borderlands).
Would the mechs even need to hold a weapon with both hands? Obviously they could be modded so heavily that even the strength of the servos in one arm wouldn't be enough to support a rocket or grenade launcher, without the use of the other arm. Those gearing their mech to use such heavy weaponry obviously couldn't benefit from a dual-wield system.
Those who'd want to gear towards versatility would have even more options through a dual-wield system.
I cannot believe I had to be reminded of dual-wielding, when I looked at Project Genom. How the hell did I forget to think about it, all this time, while playing Firefall!? Although I didn't see the dual-wielding animation in Project Genom, given that our weapons will be held in the arms of our mech or will be mounted on them, the animation shouldn't look too awkward.
Would it be (eventually) feasible to allow for such an expansion of the gun-play in Ember? I'm not just thinking of wielding two identical weapons, or just two weapons of the same type with different effects, but having different weapons in each 'mecha-hand'. Not only weapons, but shields. Projected energy shields. Metal shields. While I'm not the shield-using type, at all, I'm certain many would favor e.g.: a shotgun + shield combo. Move closer and closer to the enemy, blocking attacks and then when there's an opening, blast them from up-close.
With the power in the arms of the mechanized suits, wielding two larger-than-normal sabers. 'Energy' sabers, as a stronger version. Have an SMG in one hand and a blade or a small shield in the other.
Actively using the shield would slow movement. Some energy shields, ones projected, could even be fired at the enemy, causing damage or stun, then reforming on the mech's arm, recharged, with some time in between, until they could be projected again. Some could even absorb damage and do more when launched (like Athena's Aspis in Borderlands).
Would the mechs even need to hold a weapon with both hands? Obviously they could be modded so heavily that even the strength of the servos in one arm wouldn't be enough to support a rocket or grenade launcher, without the use of the other arm. Those gearing their mech to use such heavy weaponry obviously couldn't benefit from a dual-wield system.
Those who'd want to gear towards versatility would have even more options through a dual-wield system.
I cannot believe I had to be reminded of dual-wielding, when I looked at Project Genom. How the hell did I forget to think about it, all this time, while playing Firefall!? Although I didn't see the dual-wielding animation in Project Genom, given that our weapons will be held in the arms of our mech or will be mounted on them, the animation shouldn't look too awkward.
Likes:
NanoTechnician and Omnires