I believe one of the best features Firefall has going for it, is that being sent back to the nearest respawn point (if one doesn't log back in right at the place where they happened to be, at the time) doesn't make you lose progress. Any whatsoever. And often the game throws you back right where you were when you had connection issues and you can continue, as if nothing happened.
If they could do it in Firefall, this is a must-have.
No matter how good a server they'll run and no matter how often it will be maintained, we'll still have some hiccups. That's for certain. Whether it'll be on the server's end or ours, it will help avoid immense frustration if it won't cause any loss of progress.
If they could do it in Firefall, this is a must-have.
No matter how good a server they'll run and no matter how often it will be maintained, we'll still have some hiccups. That's for certain. Whether it'll be on the server's end or ours, it will help avoid immense frustration if it won't cause any loss of progress.