server

  1. MattHunX

    Disconnects and resuming from where one left off.

    I believe one of the best features Firefall has going for it, is that being sent back to the nearest respawn point (if one doesn't log back in right at the place where they happened to be, at the time) doesn't make you lose progress. Any whatsoever. And often the game throws you back right where...
  2. DARKB1KE

    Bullet Physics?

    Are weapons going to be working client-side or server-side? This leaves room for a ton of discussion.... especially if PVP is involved and netcode and stuff. As I understood it, the server-side bullet physics meant that your skill mattered. A shot was a shot and where you aimed mattered...