What if the player's actions, cooldowns, status, etc could influence the terrain and graphics engine mechanics around the player?
So the engine would reach out and modify lighting, texture, shader, color and any other sliders around the player.
Even extreme things might be feasible. It would be awesome if, for example, one ability cooldown created a halo, and looking through it showed the landscape without snow.
Light source effects are already a thought in RGB, but why not "black light" effects for a commander-class enemy, where the surrounding light mutes and shadows deepen.. or even shift directions as though instead being cast from an unseen light source?
So the engine would reach out and modify lighting, texture, shader, color and any other sliders around the player.
Even extreme things might be feasible. It would be awesome if, for example, one ability cooldown created a halo, and looking through it showed the landscape without snow.
Light source effects are already a thought in RGB, but why not "black light" effects for a commander-class enemy, where the surrounding light mutes and shadows deepen.. or even shift directions as though instead being cast from an unseen light source?
Likes:
Meower and Wyntyr