After seeing crap like WoW, those Star Wars MMOs and playing ones I liked e.g.: DEFIANCE, TERA, instantly being disappointed with ArcheAge...etc. the thing that all of those seemed to lack that Firefall had done right was freedom of movement. Vertical movement, in particular. How many games are there, in MMO, where one can freely jet-pack around, climb cliffs, trees and shoot from there, then reposition just as swiftly? That PlanetSide 2 crap, with the grappling thing, doesn't count. The movement in that game is so sluggish I'm surprised anyone can tolerate it...and that it ever saw the light of day.
What Ember needs to retain, especially if it's going to be a spiritual successor, is the same freedom of movement. And not just for the player, but for NPCs and creatures, both hostile and otherwise. Make use of it in encounters and "missions/quests". Design the environment so that the beings populating the world can explore it and scale it all for tactical advantage, cover, PvE achievements, scavenging and for fun. Or because some creatures live up there. They don't need any other reason to be up in certain places. They don't need to explain themselves to us. Leave 'em be. Or don't.
EDIT: Forgot to add realistic distances.
In Firefall the distances that are shown to you on the HUD are twice what they should be. e.g.: 200 meters in the game looks like it should only be half of that. This would also help with gauging the range of weapons and abilities better and estimate distance when exploring perilous heights...etc.
What Ember needs to retain, especially if it's going to be a spiritual successor, is the same freedom of movement. And not just for the player, but for NPCs and creatures, both hostile and otherwise. Make use of it in encounters and "missions/quests". Design the environment so that the beings populating the world can explore it and scale it all for tactical advantage, cover, PvE achievements, scavenging and for fun. Or because some creatures live up there. They don't need any other reason to be up in certain places. They don't need to explain themselves to us. Leave 'em be. Or don't.
EDIT: Forgot to add realistic distances.
In Firefall the distances that are shown to you on the HUD are twice what they should be. e.g.: 200 meters in the game looks like it should only be half of that. This would also help with gauging the range of weapons and abilities better and estimate distance when exploring perilous heights...etc.
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