imo jump jets need to feel special AND valuable. FF 1.6 jump jets did not feel special or valuable because jets were required for everything. Ultimately if you weren't floating around you had a higher chance of getting shot by pvp and pve.
Retrospective to Closed Beta of FF; gameplay was unique due to the limitations of jump jets. Jump jets were a strategic maneuver with value. Jump jet fuel was not a totally unlimited resource and people had to spend their jet fuel wisely as it tied into their frame special abilities and maneuverability. Players had to decide if they wanted to risk spending their fuel to scale a building or instead save it to hurdle barriers inside the building. Combat was not only a strategy of placement but of resource management. Because people were more grounded to preserve jet fuel a 'cover system' was available allowing people could duck behind crates. The cover system worked because the opponent could not always gain vertical line-of-sight. By giving people near unlimited jet strength in beyond Closed Beta FF the 'take cover' mechanic was tarnished almost entirely, vertical platform control was eradicated (advantage of controlling a rooftop in OCT pvp), and so was jet resource management.
If Ember is trying to 'clone' FF gameplay it needs to make sure jump jets feel special AND have manageable value. Allowing unlimited jump jets will remove nearly all forms of 'take cover' mechanics and turn combat into a battle of constant floating bodies instead of a ground troops vying for position. Gameplay will be more valuable if the resources available are valuable to the player's strategic use.
Retrospective to Closed Beta of FF; gameplay was unique due to the limitations of jump jets. Jump jets were a strategic maneuver with value. Jump jet fuel was not a totally unlimited resource and people had to spend their jet fuel wisely as it tied into their frame special abilities and maneuverability. Players had to decide if they wanted to risk spending their fuel to scale a building or instead save it to hurdle barriers inside the building. Combat was not only a strategy of placement but of resource management. Because people were more grounded to preserve jet fuel a 'cover system' was available allowing people could duck behind crates. The cover system worked because the opponent could not always gain vertical line-of-sight. By giving people near unlimited jet strength in beyond Closed Beta FF the 'take cover' mechanic was tarnished almost entirely, vertical platform control was eradicated (advantage of controlling a rooftop in OCT pvp), and so was jet resource management.
If Ember is trying to 'clone' FF gameplay it needs to make sure jump jets feel special AND have manageable value. Allowing unlimited jump jets will remove nearly all forms of 'take cover' mechanics and turn combat into a battle of constant floating bodies instead of a ground troops vying for position. Gameplay will be more valuable if the resources available are valuable to the player's strategic use.
Likes:
Krhys