The whole system could be marketed as; "Consumables 2.0".
Another small suggestion i want to make is. Please fix the current plasma cannon. I don't want to go too deep into it at the moment, i get it, you guys are very busy but currently the whole thing breaks flow.
One shot every 5 seconds (technically three the first time but it might as well be) is just not fun and the Assault rifle doesn't do much for more aerial, hit and run style combat that the Assault class is known for. Plus, most Assault players are purists.
Either drastically up the recharge and fire rate or no recharge rate. If it ain't broke type of deal. The Assault class, at its peak was know for its potential to get players into a "flow state".
There are other things that in the current demo break flow (mostly recharge rate on jumpjets) but if that one could already find its way in, it would do a lot for players like me who live for this "being in the zone" type of playstyle.
Another small suggestion i want to make is. Please fix the current plasma cannon. I don't want to go too deep into it at the moment, i get it, you guys are very busy but currently the whole thing breaks flow.
One shot every 5 seconds (technically three the first time but it might as well be) is just not fun and the Assault rifle doesn't do much for more aerial, hit and run style combat that the Assault class is known for. Plus, most Assault players are purists.
Either drastically up the recharge and fire rate or no recharge rate. If it ain't broke type of deal. The Assault class, at its peak was know for its potential to get players into a "flow state".
There are other things that in the current demo break flow (mostly recharge rate on jumpjets) but if that one could already find its way in, it would do a lot for players like me who live for this "being in the zone" type of playstyle.
Would we be able to trial weapon/jetpack types before we proceed with any upgrade that could save the user any inconvenience and save resources/time in doing so.
Likes:
Dam13n