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    About guilds...

    If you want to get rewards for an event, you have to participate. If you want to craft something, you need the research and the mats to do so. If you want the perks of being in an army, you have to join (or create) one. Nobody is forced to do anything at all. However, there are ALWAYS certain...
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    About guilds...

    If you are so good, you can join any guild and do the achievements for them. Yes there is. It is a MULTIPLAYER game. Solo players SHOULD be in a disadvantage. Playing in a guild makes the game more fun for most people. But many people do not realize that and do not try to join a guild (unless...
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    About guilds...

    Do you want a huge number of leechers who would never spend any of their own resources on that? Because that is how you get them. Scaling it down to army level makes a huge difference. You can control who gets the bonuses and who does not (by inviting and kicking players). Skill can be the...
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    About guilds...

    No. It isn't. When your reasoning is: "this is definitely bad, because reason x", but x can be prevented from happening, that is bad reasoning. It is in no way constructive and i would assume that you will argue differently, when it comes to things that you personally want to see happening...
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    Worries about gameplay...

    And now read the 2nd and 3rd paragraph of what you quoted.
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    About guilds...

    So... no guild achievements then? This is very confusing and probably contradictory. If something is unlocked by skilled play, it should NOT be for everyone, but only for those who unlocked it. Otherwise it would defeat the whole purpose of any requirement at all. What do you mean by overall...
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    About melee weapons

    How is that supposed to work in Ember? If there was instanced content, maybe. But in the open world... enemies are supposed to be strong enough to pose a thread to many players at the same time. Enemies can not simply fall to melee weapons, when they have to have big HP pools. When there is no...
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    Worries about gameplay...

    Yes this sucks indeed. Long grinds reward only those who invest lots of time. Skill becomes less relevant (unless skill massively increases rewards) and progress becomes boring. Yes please. MK said that there is no plan on making any instanced content at all and that it would be hard on the...
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    About melee weapons

    Yeah that's how it works in quite a few other shooter games as well. But quite often, it is very overpowered (CoD --> 1 stab, 1 kill). In Planetside 2 for example, a quick melee attack only takes half of the HP of an enemy player. It works fine as "oh shit", because you can finish off an enemy...
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    About melee weapons

    I would be all for an energy blade. I talked about how i think melee should work. Fast attack, high damage with knockback against smaller enemies, long cooldown. It would prevent "normal" melee from being used as main attack and would perfectly fill the role of the "oh shit" button. A high...
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    About guilds...

    Stuff like that could be done by implementing something like guild achievements which unlock Ranks, including bonuses. In best case, all the achievements should require actual skill (high impact gameplay) and not just simple time investment (gather x resources, kill x enemies). Depending on how...
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    About guilds...

    Throughout your entire post, you do not specify WHY and HOW you think, the bad stuff would happen. You do not come up with any way to prevent any of the bad stuff from happening (except from "only do clan tag and chat"). You do not specify anything, really. Your criticism is not justified. It...
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    Firefall officially shutting down on 07/07/2017

    "Your efforts and loyalty will not go without recognition, however. Firefall is currently developing a mobile version of the game and all of Firefall’s founders and players will be rewarded greatly in the new game. We will be sure to provide everyone with more updates as we have them."...
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    Preparation (couldn't think of a better title)

    Would be nice if we could get some official info about how recoil, weapon spread and weapon handling are supposed to work. i.e. comparing it to stuff like -Planetside 2 weapon handling -CoD campaign weapon handling -CoD multiplayer weapon handling -Battlefield weapon handling (obviously, in...
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    Firefall-Esque Weapon Discussion Thread

    The reason this post was made is gone. Therefore... assess chaps!
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    Nerf/buffing classes

    This is the point of different classes. Forced "equality" is bad. Players SHOULD need to support each other. This is one of the main arguments for multiplayer PvE games.
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    Nerf/buffing classes

    Yeah... this is really bad. If you want skilled players to keep good builds secret, in order to keep the plebs using their bad builds, that is exactly how to make it happen. By the way, just taking FireFall as an example, over 90% of the players (while quite often having similar builds to each...
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    About melee weapons

    Simple way to make melee weapons a "filler" for specific situations: Make a melee strike fast and strong, but with a cooldown --> high burst, but low continuous dps Add a knockback with a weak stun (against small enemies) and done. The outcome would be melee attacks to support the play with...
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    Nerf/buffing classes

    I just learned that meta means most efficient technique available. Therefore, sticking to the meta would ALWAYS be the best. I guess what you were talking about is "most widely used setup by plebs".
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    Nerf/buffing classes

    Not sure what kind of meta you are talking about, but i guess i understand it differently than you do. i.e. if the game's current meta is "max dps", then that is how people will set up their builds. So in my understanding, "meta" does not refer to a specific build, but to a specific type of...