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    [SUGGESTION] Taking inspiration from Armored Core

    Just saw this Please no RNG cancer. If there is an NPC doing random upgrades, which are always better than what a player can do (and always by the same amount/percentage), ok. Debatable. But if there is an NPC doing random upgrades, where not only the upgrade type, but also the quality is...
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    How can Em8-er punish death and require skill?

    With a system like this, it might indeed be a bit problematic to come up with a "useful" gear score. Of course. Being able to inspect the setup of players directly would be the best case. In WoW (like in FireFall, up to a certain patch), you can simply inspect other players, allowing you to see...
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    [SUGGESTION] Taking inspiration from Armored Core

    True. Admittedly, my post really seems toxic, but that was not the intention. The intention was to tell Tragedy not to expect too much, as he noticed something that i came across as well: some people not being reasonable and rational in the way they discuss or debate. I made a mistake here...
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    How can Em8-er punish death and require skill?

    I mean... yeah, stuff like that can happen. Now that you say it, i do remember requirements like this from the old days in WoW, but (in my experience) these requirements were never irrational and were not even held up, when it came to skilled players. As long as it is kept reasonable, i do not...
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    How can Em8-er punish death and require skill?

    Has this actually ever happened in any game ever? Of course, if failing players make the enemy stronger, certain things will happen. >>>the exclusive community you are talking about seems unrealistic, since something like ≈90% of the community are bad-decent and therefore no top players and...
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    [SUGGESTION] Taking inspiration from Armored Core

    This will not happen. This will keep happening. The forums are a strange place. Good luck with your thread.
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    Worries about gameplay...

    This works in both directions. I am interested in making something actually useful out of this discussion. Now where are the valid points and concerns you were talking about?
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    Worries about gameplay...

    In case you are addressing me (which i will just assume, since you seem to like what the others write): I am doing neither of those things. When an idea is good, it is a good idea, no matter who came up with it, or who shared it first. I am sure that there are flaws in my suggestions. I would...
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    Worries about gameplay...

    Imagine: >>Person A makes a suggestion. >>Person B criticizes the suggestion by making things up. The behavior of B does not further the discussion. But it could make you question their intelligence and their intentions. Other scenario: >>Person A makes a suggestion that is flawed. >>Person B...
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    Worries about gameplay...

    How about addressing my points... Since you seem to be unable to do so, i will try to help you by picking them apart. Do not rephrase what i just said and sell it as your own argument against me (which is what the last post i responded to was mainly made up of). Do not change the...
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    Worries about gameplay...

    I will not waste much more time on you, so i will keep it short. You could try to actually reasonably argue some of the points i made. You will not do that, because there is no way for you to come back at me in a reasonable way. That might be the reason for you to make assumptions about me and...
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    Worries about gameplay...

    Reviving should not necessarily grant any reward. That would be profiting of other people's failure. However, killing a target is important, since an enemy can still attack, even with 1% HP. Nobody will stop shooting completely in order to steal a kill (because that is not how it works), but...
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    Worries about gameplay...

    Well, that, nobody but you cares about, because ember has no levels.
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    Worries about gameplay...

    There should definitely be a difference between the rewards for somebody who deals damage and for somebody who does not. It is not clear if you are suggesting this, but i am strongly against getting higher rewards, just for using a specific weapon. Damage dealt should be what is measured by...
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    Worries about gameplay...

    Honestly, i expected that to be one of the reasons, but... Well, they are wrong. There is no mentioning of PvP in title of the thread or in the question itself. Since the question is "Should there be some sort of competitive aspect to the game?" it should be pretty obvious, that it is not...
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    Worries about gameplay...

    In firefall, the difference between lvl 40 average players and good lvl 40 players was high, even if both had the same resources. The difference did not mainly come from the gear and perk options available, but from the options the players chose. Of course, a fresh lvl 40 would not have all the...
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    Worries about gameplay...

    The power gap (during 1.3) between lvl 1 and the average lvl 40 player was smaller, than the power gap between the average lvl 40 player and a good lvl 40 player. The gap was purely caused by skill. What is your problem with such a high power gap? Why should creating a good setup and playing...