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  1. Sn0wfIak3

    What do you hope for Ember to be?

    Wait, i'll repost something i posted on the FF forums, again, i'm a little weird so you'll have to follow me on this one; I actually wasn't going to defend durability in this thread, merely pointing out that this type of changes is the inevitable outcome of its disposal. But since you were so...
  2. Sn0wfIak3

    What do you hope for Ember to be?

    I hope Ember grows steadily into a free-roam, futuristic, cartoonish game, with a high focus on intrinsic reward (fun) and deferred gratification (gathering and crafting, not loot). One milestone at a time. It's a damn shame a game like (sandbox) Firefall wasn't already made a long time ago...
  3. Sn0wfIak3

    Does Udon art style really fit Ember universe?

    Hehe, you caught me. Still... It does lack emotion, but in general i kinda see the similarity. It still remains pretty Pixar to me. A mix between anime, reality and Disney.
  4. Sn0wfIak3

    Does Udon art style really fit Ember universe?

    It does remind me of FF, somewhat.
  5. Sn0wfIak3

    Does Udon art style really fit Ember universe?

    Ah. Tnks. I did like the idea they were going with though. To me it felt somewhat "Pixar".
  6. Sn0wfIak3

    Remember all the Frames we could've had

    Why do you want an afterburner on your Tank? Are you sure it's not wanting too much? If not, than what is asking for too much....
  7. Sn0wfIak3

    Remember all the Frames we could've had

    To extend upon my idea. I believe we all had at least one class we associate ourselves with the most. This didn't mean we didn't want to switch them or had a top 3-4. They all had their duality but in general, i'm pretty sure we all had our favorite archetype/class. Imo, this had a lot to do...
  8. Sn0wfIak3

    Remember all the Frames we could've had

    Idk. I could be wrong but i still feel it's a wrong path to take. Players will always want more. "My afterburner doesn't go fast enough" "my shield isn't working as well as that of player X". It's a perfect analogy for the slippery slope. We've seen it in FF and it's the reason Rhinos are flying...
  9. Sn0wfIak3

    Remember all the Frames we could've had

    ^^ It's not just boring. It's just too much. It's the same as "what would you do if you would win the lottery?" It sounds like a simple answer, until you actually get there. Come on, let's be honest. Didn't each and every one of you have a favorite class in FF? And why?
  10. Sn0wfIak3

    What song are you listening right now?

    *Warning* this guy is insane btw. Be free but play nice.
  11. Sn0wfIak3

    Does Udon art style really fit Ember universe?

    Wasn't EQN going with something similar?
  12. Sn0wfIak3

    Remember all the Frames we could've had

    To me, a lot of the classes simply represented personality types. The Assault. Being more hyper active. ADHD, ADD, HSP. The Dread, being about the ability to deal with stuff. The Engineer. The Bastion being more of a person who likes to plan stuff out in advance. The Electron being a bit...
  13. Sn0wfIak3

    Introduction Thread

    I'm snow and i'm a little weird :3 Now.. Where are the tacos?