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  1. Sn0wfIak3

    What song are you listening right now?

    I know it's a bit corny but most of you are aware by now i'm a softy.
  2. Sn0wfIak3

    I think we broke the FF forum. Now i have to go back to Facebook. That sucks, i called everyone...

    I think we broke the FF forum. Now i have to go back to Facebook. That sucks, i called everyone there a narcissist, they asked me to leave.
  3. Sn0wfIak3

    What song are you listening right now?

    Thank you, as long as they entertain people, i'm happy with that.
  4. Sn0wfIak3

    What song are you listening right now?

    Sorry for my little outburst, i'm starting to get them under control but it's a slow process.
  5. Sn0wfIak3

    Crash Course: Mythopoetic self help

    Mythopoetic self-help is a form of self-help that uses myths, fairytales and stories as the basis for personal development and growth. A lot of it is based on things like "the hero's journey" and other Jungian stuff. When i was younger, i had these crazy theories. They threw me in a hole and...
  6. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    That's kinda what they tried to do with resources and what was what you got from doing ares missions, right?. The only donwside was that resource consumption was infinite. The rewards we got "ares something" i don't remeber the name, were only used for leveling. If all activities gave rewards...
  7. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Sigh, but the principle still stands. POW POW always, bad. Trivial activity occasionally plus pow pow good, right? OK?
  8. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Sure perhaps. But this brings me down to downtime. Extra credit made a good video on it. Pacing. Plus downtime creates a natural social environment. Think of player towers. You want your players to do trivial tasks in a perpetual game. The monotony of the "zen" gardening in contrast with the...
  9. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    To me that's not the way i see it. I was not an MMORPG player. The reason i didn't care about decay was because i didn't care. My stats were not important to me other than my cooldowns. The way i see it it was that the MMO players cared that they lost their gear. I didn't care because i fell...
  10. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    It's a difficult balancing act, this is what most people miss. Premise one: I want to make money off resources. Premise two: i don't want my gear to break. Premise three: i want to craft or make something and/or want people to buy it or my resources indefinitely. There's a disconnect between...
  11. Sn0wfIak3

    What song are you listening right now?

    Ignorance is bliss, my ass.
  12. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Roid reactors. Love it.
  13. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    It's not so much magic. It's like crystite. Gems are just a term i use to describe something that is easily understood. If i'd say "advanced reactors powered by a futuristic power source", it'll be a little harder to understand, won't you agree? They're analogies. Systems that have been proven...
  14. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Again, it's the best i can come up with so far. The best i can hope for is that a game designer reads this and goes: not a bad idea but it can be improved upon.
  15. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Basically gems can be refueled. (Think Skyrim's enchanted items) This costs little resources; low quality resources. However you can choose to overload them. Overloading drains the durability of the gem. So just like with gear breakage they eventually break. Let's say that there's two stages of...
  16. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Yeah i know. But the people designing FF were game designers too. The perk system could have made for a perfect potion system. I don't even mean potion system i mean enchanted gem system. They could have kept their vertical progression but based a healthy economy based on enchanted gems...
  17. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Anyhew. I seemed to have calmed down again. I'm not a game designer. I work with what i have. If there are better and proven to work alternatives to this, great. I just can't think of any and if no one explains them to me in a coherent and logical way but just goes "there are better ways you...
  18. Sn0wfIak3

    Some of the Top things that pushed me out of FF

    Yeah, whatever. As i said it's the best i could come up with as a compromise. MMO players as in massively multiplayer online games need a carrot. So i still stand by craft break cycle, consumables or permanent power increase. If you have a better example you're allowed to share it. I make no...