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  1. MattHunX

    Rationale behind Weaknesses/Resistances to Damage Types?

    Why'd you put "regenerating HP" in brackets, after armor? Armors doesn't, at all, nor should it, function that way. Armor is a different type of layer of defense, besides shields (which should be the regenerating type), chitin...etc. and it makes sense why some weapons would be more effective...
  2. MattHunX

    What Firefall have always capture my vision even til now

    Wow...that small beta trailer really shows all the feel that was lost in later stages. :( The game certainly doesn't play or feel that way anymore.
  3. MattHunX

    Bosses

    For some reason I suspect that the following is perhaps more difficult to translate into a 3D-game, but it is something I found very interesting and realistic in certain 2D-sidescroller (Megaman Zero, ZX and ZX Advent). Bear with me here. :) In the prequels to those games games, whenever you...
  4. MattHunX

    Why I don't like mech omniframe concept

    Judging by his name, @NORBI is probably Hungarian, actually. :)
  5. MattHunX

    Omniframe Hard Driver Mode - NEW art

    Oh, just so there are no misunderstandings, the second, slimmer version isn't meant to override the first one, @Grummz . :) The slimmer version is how I imagine a modded frame will look like with the most basic, weight-reduction, mobility, light-plating...etc. mods.
  6. MattHunX

    Omniframe Hard Driver Mode - NEW art

    But it has a bit of a bust, at least. :)
  7. MattHunX

    Omniframe Hard Driver Mode - NEW art

    That brings up a question, @Grummz and I don't even really think I need to ask it, but I just want to be certain. Will there be a function like the free-cam, in Firefall, that I can spin around in a 360 degree angle that would also (but not necessarily) make the HUD disappear (for screenshots...
  8. MattHunX

    Omniframe Hard Driver Mode - NEW art

    @Grummz SOLD :cool: Thank you for the developers for making it an option! Much appreciated!
  9. MattHunX

    Character Customization

    Nah, that breaks the immersion of it, for me. Same reason I was never tripping over myself to get (or was never sad that I couldn't get) customization items like Tiki-Masks, flaming-skulls, chibi-conversion, beer-hats...etc. Going by the current player-character design, from the official art...
  10. MattHunX

    Why I don't like mech omniframe concept

    I saw some mention randomized spread. It doesn't have to be randomized. I cannot remember what it was like in Firefall before the changes, but weapons should have a fixed spread, and by that I simply mean that when you'd start shooting with e.g.: a heavier machine-gun, it'd start climbing...
  11. MattHunX

    Character Customization

    Nope. Yep. Agree. We shouldn't grow tentacles. Our omni-frame, however, should be able to change drastically in appearance, depending on what we'd build it for.
  12. MattHunX

    Character Customization

    Well... I often think about what I would do in a situation, how I'd relate to certain individuals, if I was female. I like to write fanfics for stuff (like Borderlands...have a longer fanfic for it) where my female OC is essentially a female version of me or more like...how I'd like to be...
  13. MattHunX

    Character Customization

    Ehh... I know I've said that I'd want more options than what we had in Firefall. But, honestly...the free stuff I could start with was enough. For starters, anyway. But, there needs to be 2x 3x 4x the amount of stuff that'll have to cost something. Though, what I also liked about Firefall, is...
  14. MattHunX

    Character Customization

    It's not a question of versatility, really. I know that the aim of the customization system will be so that people can make a single character and build it towards any role and in-between, in both skills, gear and appearance. But, in Firefall, I could basically do the same. I could unlock all...
  15. MattHunX

    Character Customization

    Ah! That's another thing. If I play a warrior class, with a longsword or heavier two-hander, claymores, halberds...etc. I will still try to go for the lightest, sleekest armor possible, even if it is still in the heavy armor class, I try to keep my equipment load low, to stay more mobile and use...
  16. MattHunX

    Bosses

    Luring them into a pit of lava, if they're not terribly intelligent. And it shouldn't make us lose the drops from it, those should automatically appear in our inventory if such a thing happens, when something dies out of reach.
  17. MattHunX

    Bosses

    Every damn boss-type enemy should have a weakness. Be it for a certain type of damage, or a spot on their body. I cannot stand it when I read some info on bosses for some games and it says that it's immune to every debuff and isn't weak against any element...etc. just because it's a boss, or...
  18. MattHunX

    Character Customization

    Well, it only feels weird for me if I cannot even put a suitable name to my femme fatale. From there it's the usual business of ass-kicking and trying to combine parts of armor and equipment that looks good and is relatively good for a fight. Even with my male character I never ever go for...