I didn't get a chance to play the demo during the stream (*shakes fist at job*) but played around in it for a bit today.
A few of my thoughts:
First, really like the inclusion of first person mode in this game, even at its current WIP stage. The very first thought I had when using it was
how much i would appreciate separate mouse sensitivity sliders for 1st and 3rd person modes. I've adjusted my sensitiy slider to be what i feel natural in 3rd person, but in 1st person the same sensitivity felt....not awful but not good.
I swear I must be going crazy, but it seems like compared to being in 3rd person, there seems to be a slight blur or 'looking through dirty glasses' when in 1st person. There's something odd about it that I can't fully put my finger on. Anyone else experiencing something like this? (all setting epic)
I also noticed that sprinting while in 1st person, I didn't immediately get a greater sense of speed. It was there when I looked for it but it doesn't currently feel all that faster when in 1st person. Maybe its the lack of animations in its current stage and camera motion like we have in 3rd person.
I don't know if its new this build of if I've just missed it before - but I'm loving that little spin the crosshair does upon an enemy kill.
I also noticed that when sliding in first person, you can see the 'impact' in the ground from your legs, which feels wonky considering you can't see your own legs in 1st. In a similar vein, the impact debris from crater/deepstryke could probably be toned down a tad in 1st person due to it near bliding you for half a second - which is especially jarring seeing nothing but brown dust immediatly upon returning to 1st person from 3rd while using the ability.
(VIDEO LINK)
Lastly, recoil. In first person, the assault rifle's recoil feels good and natural. Reticle bloom could be fine tuned a bit yet but the overall feeling of the recoil effect feels nice. However, the recoil on the plasma cannon while in first person feels genuinely bad right now, and I'd say probably its due to how large and how slow it is. It goes uuuuuuppp and then doooooowwwwn. It does kinda match how the animation of the cannon goes in 3rd person but this doesn't feel good in 1st.
And now for some bugs and other wonky stuff I encountered:
At one point i ended up carrying my AR around in one hand, not sure how it was triggered.
(VIDEO LINK)
When firing the plasma cannon in first person, the recoil will sometimes, but not always, stick at the top of the arc when holding down left click.
(VIDEO LINK)
Not really a bug, but kinda a wonky thing right now. The plasma cannon is right hand locked, but the AR is left hand locked, so with some of the way the arms move around the AR will start floating around from the right hand would be gripping it from.
(VIDEO LINK)
Various weird things happening when weapon switching while gliding, depending on whether you were in 3rd, 3rd zoomed, or 1st person mode.
(VIDEO LINK)
Oh look, I've discovered Pilot 1st Person mode.
(VIDEO LINK)
THMPRs (in this case the glitched persistant THMPRs) cycle through their drop animations complete with screen shake whenever they enter your draw distance - regardless of if they've done it before.
(VIDEO LINK)
The tracer rounds, which I really like being in this game, seem to spawn directly out of the reticle while in 1st person, which is no bueno.
(VIDEO LINK)