Ultimately I'm really not liking the fundamental floating/flying gameplay style. I hope that play has to be built-for by player modules, and that I can opt out and stay on the ground much more. I intend to play as an engineer-type, so that's the style that it will require.
The missiles are not satisfying; they are way too fast. They need to begin slow, moving up the arc and giving a nice trail. Then I suppose they can go faster and be "more realistic".
Tracer rounds would help add more solidity to the shooting. There was some advice from a member of Discord on how to make it look good even if switching to first-person mode, which I had re-posted to the forum in the past. This style of "seeing yourself shoot" is much the same as the smoke trails visual above.
I love sliding. I hope it is built-upon for either momentum for jumping, flying, melee or the like. Dodging while sliding to do a roll would be rather unique but.. probably not realistic.