could imagine the Game A.I Director slow down when there are less players compared to a busy server.
could even progressively take over very slowly when we are not online
It'll be interesting to see how this will be implemented. Even taking over player-made bases, how does the takeover operate? A shorthand numbers game when no one is looking, or a simulated battle that runs even when no players are in the area? It'll be a marvel when we see it.
the BDO model is pretty nice
BDO monetization worked. Not sure how the game-release version of the patron is meant to work. It currently provides cheap skins and access to a few lore things (and because the team is so small, not all of it is being updated regularly). But when they put the price up, I don't think a random skin a month, some novel chapters and the boardgames rules will cut it. I don't think it should modify any gameplay elements (increased resources, etc) but maybe:
One new skin a month (Player, Mount, pet, dropship, etc).
Access to new novel chapters
Access to the Crixa boardgame rules (could be a one-off purchase for some people)
Patron badge that levels up with each month you're subbed
40 Loyalty credits (used to purchase any non-KS/Founder skin at any time, maybe they're 200-240 LC, or more depending on rarity/vault status/grade, so you can get 1-2 a year)
Access to the Patron shop (where you can buy these skins, consumables and Patron-only cosmetics that are Patron level locked).
Login priority (if there is a queue)
Maybe make it the same as FFXIV pricing, maybe more. This way, there is more to look forward to in-game, a bit more to differentiate Patrons in game... Hell, stick a Patron Only social area into the game where people can hang out. It could be an even centre where Grummz does (pre-recorded) readings of the novel.
I just don't think it should give you -any- gameplay perks, or that other players have quality of life features (dyeing, crafting queues, etc) locked behind a pay wall for the sake of money.