Hi guys!
So yes, as the title says. I would like for people to give their ideas as to what mechanics from other games you think would go well in Em8er. I guess many of you have played many games in the past, and knowing the vision of Em8er, what it wants to be, we could take things from those games that could fit into what Em8er wants to be, and suggest them
Here is my suggestion.
Em8er will be a massive planetary wargame, where the main focus is players going into an epic, massive fight against the Tsi hu with hundreds of players, to unlock zones, take them, defend them, build, etc... what does this remind me of? GW2 Open World PvP. Even tho is PvP, is not completely different from the idea of Em8er (except it will be even more epic I hope xd)
I choose GW2, the Commander mechanics, the way fights were so incredibly well organized thanks to this mechanic. In GW2, if you play it you know what Im talking about, there are these commanders that appear on the map with an icon, luring allied players from all over the server to this person. These commanders are normally veterans, which people will follow, so whether retreat is needed or advancing is needed, everybody would do it at the same time. Now, I feel that such thing would go well on Em8er. I remember Firefall had always this problem (well, at the beggining, before they got rid of chosen attacks) where people wouldnt know what to do at all, I remmber during this giant invasions in Devil Tusk or whenver there were too many watchtowers taken during the early awesome days of Firefall, when Chosen were constantly taking towers and cities, well, during those days, people would segregate too much. Some people would go for Watchtower A, some for B, some for C, etc... and eventually what happened was that some would fail to retake, more people would end up with no rewards, and a few with rewards, etc... etc... Also, in the warzones, people would be doing different things as there was 0 direction to what to do, people could not coordinate to attack a same chosen taken outpost as there was no one to follow, so people would attack multiple but all would fail, eventually becoming tiring, boring, frustrating. To alliviate this, I thought these commanders would help alot on these fights. Whether or not Em8er will have watchtowers, I will take them as an example. Lets say there are 5 watchtowers lost. Instead of having 3 players retake watchtower A, then 10 retake watchtower B, then 1 get frustrated in watchtower C, etc..., we could have a major commander leading people to retake watchtowers, which will lead to more fun as the fights will look more massive, more people rewarded per watchtower, and will give people a sense of direction and purpose, and that they belong to a giant community of badass gatestriders, as they will be moving in a big group of dozens of people all around the map. If anyone played Firefall, and ever was in a big group of people retaking watchtowers or doing world events, they will know how amazing that feeling feels. I remember hosting platoons around New Eden, many newbies would join and people would follow me around doing accord missions or tornadoes. The game for them felt so much more fun and the world more populated, as they wouldnt arrive to a hard accord mission on their own, but with a whole badass platoon clearing the sh out of the cave. It wasnt just them figuring things out, but a leader and 20 people all walking together for a goal. So, because I have tried it, and have seen something similar worked in Firefall, I wanted to suggest it, also it would just be a great mechanic!
So I hope more of you find things from other games that Em8er could learn from
So yes, as the title says. I would like for people to give their ideas as to what mechanics from other games you think would go well in Em8er. I guess many of you have played many games in the past, and knowing the vision of Em8er, what it wants to be, we could take things from those games that could fit into what Em8er wants to be, and suggest them
Here is my suggestion.
Em8er will be a massive planetary wargame, where the main focus is players going into an epic, massive fight against the Tsi hu with hundreds of players, to unlock zones, take them, defend them, build, etc... what does this remind me of? GW2 Open World PvP. Even tho is PvP, is not completely different from the idea of Em8er (except it will be even more epic I hope xd)
I choose GW2, the Commander mechanics, the way fights were so incredibly well organized thanks to this mechanic. In GW2, if you play it you know what Im talking about, there are these commanders that appear on the map with an icon, luring allied players from all over the server to this person. These commanders are normally veterans, which people will follow, so whether retreat is needed or advancing is needed, everybody would do it at the same time. Now, I feel that such thing would go well on Em8er. I remember Firefall had always this problem (well, at the beggining, before they got rid of chosen attacks) where people wouldnt know what to do at all, I remmber during this giant invasions in Devil Tusk or whenver there were too many watchtowers taken during the early awesome days of Firefall, when Chosen were constantly taking towers and cities, well, during those days, people would segregate too much. Some people would go for Watchtower A, some for B, some for C, etc... and eventually what happened was that some would fail to retake, more people would end up with no rewards, and a few with rewards, etc... etc... Also, in the warzones, people would be doing different things as there was 0 direction to what to do, people could not coordinate to attack a same chosen taken outpost as there was no one to follow, so people would attack multiple but all would fail, eventually becoming tiring, boring, frustrating. To alliviate this, I thought these commanders would help alot on these fights. Whether or not Em8er will have watchtowers, I will take them as an example. Lets say there are 5 watchtowers lost. Instead of having 3 players retake watchtower A, then 10 retake watchtower B, then 1 get frustrated in watchtower C, etc..., we could have a major commander leading people to retake watchtowers, which will lead to more fun as the fights will look more massive, more people rewarded per watchtower, and will give people a sense of direction and purpose, and that they belong to a giant community of badass gatestriders, as they will be moving in a big group of dozens of people all around the map. If anyone played Firefall, and ever was in a big group of people retaking watchtowers or doing world events, they will know how amazing that feeling feels. I remember hosting platoons around New Eden, many newbies would join and people would follow me around doing accord missions or tornadoes. The game for them felt so much more fun and the world more populated, as they wouldnt arrive to a hard accord mission on their own, but with a whole badass platoon clearing the sh out of the cave. It wasnt just them figuring things out, but a leader and 20 people all walking together for a goal. So, because I have tried it, and have seen something similar worked in Firefall, I wanted to suggest it, also it would just be a great mechanic!
So I hope more of you find things from other games that Em8er could learn from