While a lot of you are fondly reminiscing of the good times, as I do, i'm also mindful of the worst times. Two stand out.
One was organised groups deliberately sabotaging other peoples thumps to take over good thumping spots, or drawing their own thumpers spawns to someone else's turrets (thereby adding agro to someone else's thumper). I do believe this one is fixed by design if
@Grummz vision plays out as intended.
The other one was player reactions to creature drops.
The best times for me personally were before they existed, when every resource could be thumped. Once creature drops came in, they were relatively rare. A few of this, a few of that, compared to a few thousand mats per thump. So people complained long and loud when other parties "stole" their creature drops. This one is also fixed by design, if
@Grummz vision plays out as intended, at least outside of a squad.
It's what happens within a squad that concerns me.Especially the random pickup squads that encompassed the best that Firefall had to offer. When it came to thumping, we had two types of players. Those who kept out of the way and risked nothing (except the thumper), and those that ran the gauntlet amongst the hordes of creatures. The latter type tended to get most of the creature drops, and yes, I was one of them. It's a bit like the running of the bulls. Are you on the street as they head towards you, or safe on a nearby balcony.
If we are going to have a game where risk well managed turns into reward (I do belive that is a skill), then sitting out of harms way does not deserve the rewards. You want them, then go down into the street and get them. Run with the bulls. This was the way I played. I consider it far more deserving a playstyle than a sniper that sits out of harms way going ping, ping, ping, and then complaining that they got none of the drops.
So I'm all for personal loot drops. It really does need to happen. But I do not believe that the game should lose sight of risk vs reward. There needs to be a timeout on those drops. If you want them, then go and get them. Now. Before they disappear.
Risk vs reward.