Although I am sure that in the crixia universe there are something like credits that reapers would get paid with.
However when you think about it, the game is going to be heavily focused around crafting and gathering. So there probably wont be much that players would want to buy from NPCs in the first place. Which would result in those credits building up, and the marketplace would suffer from major inflation over time as all it would do is just shift credits around, without really burning much out of the system. Prices would inflate as the credits lose value.
So why not do what Path of Exile did?
In path of exile every piece of "currency" is something used in its crafting system. You got orbs that turn white items in rares, mirrors that let you duplicate an item, other items allow you to reroll the affix stats on a rare, or just replace all the affixes in one go, or add an affix onto the item.
What this means is that the items get traded... in order to be consumed. The rarest of crafting currency items lets you trade for better and better gear from other players, knowing full well that currency you just traded to them is going to leave the market soon. Its "wealth" that gets used up by someone who crafts hoping to get as much "wealth" from the gear as they traded for the crafting currency item in the first place.
Even low level currency items have a use, ID Scrolls are used to try to find the pieces of gear you need to trade into an NPC for shards or entire currency items. Orbs that turn white items into blue items, or modify blue items affixes are pretty common, and also very common as something asked for by NPCs for gear.
Not to mention that by the last act of the story you can progressively convert low level currency items into the more rarer variants. Allowing you to build up wealth and save space at the same time.
Do you think ember could do such a thing?
However when you think about it, the game is going to be heavily focused around crafting and gathering. So there probably wont be much that players would want to buy from NPCs in the first place. Which would result in those credits building up, and the marketplace would suffer from major inflation over time as all it would do is just shift credits around, without really burning much out of the system. Prices would inflate as the credits lose value.
So why not do what Path of Exile did?
In path of exile every piece of "currency" is something used in its crafting system. You got orbs that turn white items in rares, mirrors that let you duplicate an item, other items allow you to reroll the affix stats on a rare, or just replace all the affixes in one go, or add an affix onto the item.
What this means is that the items get traded... in order to be consumed. The rarest of crafting currency items lets you trade for better and better gear from other players, knowing full well that currency you just traded to them is going to leave the market soon. Its "wealth" that gets used up by someone who crafts hoping to get as much "wealth" from the gear as they traded for the crafting currency item in the first place.
Even low level currency items have a use, ID Scrolls are used to try to find the pieces of gear you need to trade into an NPC for shards or entire currency items. Orbs that turn white items into blue items, or modify blue items affixes are pretty common, and also very common as something asked for by NPCs for gear.
Not to mention that by the last act of the story you can progressively convert low level currency items into the more rarer variants. Allowing you to build up wealth and save space at the same time.
Do you think ember could do such a thing?