Before mocking me consider the idea that I may have more knowledge on development than you do and you're actually making a complete ass of yourself.
If you think that pointing out facts makes me an ass... go figure what is wrong with you.
The example of Dark Souls is exactly that; an example. I did not say Em-8ER should be modelled after Dark Souls nor did I say that it would be a good idea. There are many games out there with challenging PvE and Dark Souls just happened to be the one I picked.
Yours is 100% useless in the given context.
You say it yourself, no suggestion to model ember after Dark Souls. Why even mention it, then?
Everybody knows that there are skill based PvE single players (open or not doesn't matter here).
Everybody knows that there are skill based PvE multiplayer games.
Everybody knows that there are skill based open world PvP games.
Seemingly, nobody knows even one skill based open world PvE multiplayer game, or has a decent idea as to how the content should be balanced, and how individual skill would impact.
We would need an example for that. For nothing else.
Yeah, about that "YOU DIED" thing. That happens in multiplayer too.
Except, it won't matter when an individual fails, because there are many others.
I keep repeating myself, but it seems to be necessary since you guys do not get it.
In an instanced fight with a limited number of players (5-20), it matters, when an individual fails. The enemies are balanced for that limited number of players and the platoon loses 5-20% of max effectiveness for each person failing.
When the fight is in the open world, what are the numbers that the enemy strength, number and HP are balanced around?
Independent of that, when 1 player in 200 dies, nobody notices that.
The IMPACT OF SKILL/FAIL is low.
Now, you clearly haven't read the Vision Book (or even the sections available on the forums) or weren't paying attention. If you are crap at the game that's its own punishment, you act as cannon fodder for the Tsi-Hu Beasts to rip to shreds since if the AI pays attention it'll go after the weakest link while Humanoids will attack more competent players.
How is that supposed to work? If somebody just stands there, somewhere in the area, they focus that guy down, because that guy seems to be the weakest?
You talk about how stuff is supposed to be, but say nothing about how it is supposed to work.
Your Omniframe will be destroyed and you'll be playing guard duty while waiting for it to be repaired, and maybe respawns will be disabled at bases under attack. This is an easy problem to deal with with multiple solutions some of which already exist.
If one individual dies and there are at least 100 people fighting in the same area, nobody will notice that.
Individual skill does NOT matter then.
Only the average skill matters, because it only matters, when many people are dead at the same time.
However, Em-8ER is a shooter based around skill and most of the skill in a shooter is fundamental stuff like aiming, movement, ability use, knowing your enemy and its capabilities, etc.
In FireFall, there were instances. Instanced had exclusive rewards and required a certain amount of skill.
It was only in the instances, that individual skill and team play mattered.
Ember is supposed to be a spiritual successor to FF, but without instances.
Now again: how do they intend to make skill and coordinated team play matter?
As i already explained multiple times, it seems like it will be all about player numbers, when it comes to winning any kind of fight and all about time investment, when it comes to progressing.
You do the same thing, yet again. You say what it is supposed to be, but no explanation as to how that is supposed to work.
Em-8ER has a solid foundation that needs a bit of imagination and love, creating ideas to work around the current planned features isn't hard.
Last edited: