I'm saying this: Make the content to be a set baseline that requires 20 people to do it. Make it such that it cannot be done with less people than that-instead, add in BONUS CHALLENGES that INCREASE THE AMOUNT OF LOOT YOU GET for those who are SKILLED AND COMPLETE THE CHALLENGES.
I don't care if skilled players are more effective than baddies. That's how it's supposed to work. I'm completely fine with that. I'm fine with rewarding skill but I want it to be clear through how the game is designed that skill is supposed to be rewarded. Running an encounter with half or 25% of the people it asks you to use is not how the game was designed to be played.
If the instance is designed for 10 people, it should REQUIRE 10 people to enter it. If you want more loot, then put in bonus challenges to grant more loot. I'm not arguing off of what Firefall did. The instances there were designed such that 5 people could enter a 10 man raid. While that's fine for Firefall, this is a different game and I want to see it be cut and dry what a raid requires. Once again.
I want to see a raid REQUIRE 10 people to enter it. I want to see that same raid have optional bonus challenges that you can complete to get more loot. These challenges should be hard and require skill.
I would rather see the above paragraph than a raid that allows you to enter with up to 20 players, that you can complete with 5 in order to get 4x loot. Both instances I'm speaking of should give the same amount of loot. One is designed to give bonus loot for skill(the first example), the other is designed ambiguously(the second one) to give bonus loot.
Also, if you read my post, when I referred to a raid that could be done with 5 people for 4x loot, that was a hypothetical scenario. I'd appreciate my posts being read too.
I don't care if skilled players are more effective than baddies. That's how it's supposed to work. I'm completely fine with that. I'm fine with rewarding skill but I want it to be clear through how the game is designed that skill is supposed to be rewarded. Running an encounter with half or 25% of the people it asks you to use is not how the game was designed to be played.
If the instance is designed for 10 people, it should REQUIRE 10 people to enter it. If you want more loot, then put in bonus challenges to grant more loot. I'm not arguing off of what Firefall did. The instances there were designed such that 5 people could enter a 10 man raid. While that's fine for Firefall, this is a different game and I want to see it be cut and dry what a raid requires. Once again.
I want to see a raid REQUIRE 10 people to enter it. I want to see that same raid have optional bonus challenges that you can complete to get more loot. These challenges should be hard and require skill.
I would rather see the above paragraph than a raid that allows you to enter with up to 20 players, that you can complete with 5 in order to get 4x loot. Both instances I'm speaking of should give the same amount of loot. One is designed to give bonus loot for skill(the first example), the other is designed ambiguously(the second one) to give bonus loot.
Also, if you read my post, when I referred to a raid that could be done with 5 people for 4x loot, that was a hypothetical scenario. I'd appreciate my posts being read too.
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