The guy I know would've gotten the model done in a couple of days work... Probably only costing 1000-2000. I don't know how quick, or expensive, animators are, but I don't think these animations are especially spectacular.
This kind of art demo should not be costing $20k, and it should not have taken 5 months. I think a budget at $5k and deadline of a week, would be a much more realistic goal. Even if they're working "part time", they can just hire in freelancers, which will cost more than inhouse modeling/animating (quite apparently it didn't though, somehow), but for such a small project it's well worth it.
At this rate, the game will need 20 years to get to beta.
(Edit: When "I know a guy" is your main argument, you know you are way off base already)
Hi, first off, making a game model that has to work well in a game is different from modeling something static just to show off in a non-functional way. Even so your estimates are off by an order of magnitude. Let's break it down:
1) Fully rendered orthographic drawings to being modeling
2) Color studies for texture work
3) Rough form modeling to check scale and proportions.
4) Refinements to rough model, and iteration.
5) Hi-poly Z-brush sculpt (millions of polys).
6) Lo-poly version and LODs created.
7) Lo-poly rigged for animation and tested.
9) Careful quad placement and UV unwrapping of the model for minimum texture warping.
10) Materials created for PBR shader on model, of which there can be several.
11) Painting of those materials onto the model with weathering.
12) Iteration of the materials, hi-poly mesh and lo-poly mesh.
13) Final output, baking of normal maps, diffuse maps, AO maps, etc.
14) Animations
15) Iteration on Animations
16) Creating the animation graph and blend states
17) Hooking up animation graph to game logic and creating an NPC behavior tree
This is what you claim is just "a couple days work." When we created the Firefall characters, with a full time team of 7, it took 3 months to finish one model. 7 people, working full-time for 3 months at average industry salaries is almost $50,000. Not $2000. Go to any 3D outsourcer and get quotes. I did get a quote for animation from an outsourcer, and it was $14,000 for the THMPR alone to rig and animate. I luckily found some passionate part-timers to do them instead and we were able to fit it in our very small budget.
Consider that the milestone raised also covers the Omniframe, not just the THMRP as you imply. We also created a square kilometer of terrain, weather effects, and hired a server programmer to begin work on mutiplayer, as well as concept out our player charcters and pay for design work for the game to lay out the features and scope of the game in the vision book.
I can go on, but I know you are just here to troll. If this flamebait continues we'll move it to the appropriate section.